Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * One change in SQLiteLocalStorage | Adam Frisby | 2007-04-11 | 7 | -1/+208 |
| | | | | | * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) | ||||
* | * built binaries, pdb's and user files should not be under version control. | lbsa71 | 2007-04-11 | 48 | -1237/+1399 |
| | | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files | ||||
* | Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵ | Adam Frisby | 2007-04-11 | 25 | -0/+315 |
| | | | | saving, deletion and update of prims, but does not yet load them.) | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 19 | -310/+70 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | (no commit message) | MW | 2007-04-10 | 1 | -0/+0 |
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* | And ignore this one too | gareth | 2007-04-10 | 1 | -0/+0 |
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* | ignore this commit | gareth | 2007-04-10 | 1 | -0/+0 |
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* | (no commit message) | MW | 2007-04-10 | 2 | -25/+30 |
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* | And now clothes update and show for all users | gareth | 2007-04-10 | 1 | -0/+16 |
| | | | | | | woohoo! | ||||
* | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 2007-04-10 | 1 | -1/+2 |
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* | Avatar now stands still and does the normal animation stuff | gareth | 2007-04-10 | 1 | -1/+10 |
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* | Fixed "teh bug" | gareth | 2007-04-10 | 23 | -1606/+1635 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 2 | -1/+31 |
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* | ZOMG Comments! | Adam Frisby | 2007-04-07 | 2 | -0/+39 |
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* | Terrain can now import from a specially formatted file. | Adam Frisby | 2007-04-07 | 1 | -0/+27 |
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* | Added setHeights1D to allow importing from a 1D array | Adam Frisby | 2007-04-07 | 1 | -0/+9 |
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* | Port to a 2D Heightmap complete | Adam Frisby | 2007-04-07 | 3 | -0/+85 |
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* | I am a freaking idiot. | Adam Frisby | 2007-04-07 | 1 | -1/+1 |
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* | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 2007-04-06 | 2 | -1/+13 |
| | | | | currently not functional) | ||||
* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 7 | -15/+16 |
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* | Added getHeights1D() function to TerrainEngine | Adam Frisby | 2007-04-06 | 1 | -0/+10 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 23 | -76/+299 |
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* | And now for some solution files... | Adam Frisby | 2007-04-06 | 2 | -3/+9 |
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* | Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵ | Adam Frisby | 2007-04-06 | 3 | -0/+93 |
| | | | | the intention to make a more complex version communicating with the main libterrain later via socket. | ||||
* | Began adding POST handler for /sims REST stuff | gareth | 2007-04-06 | 1 | -3/+10 |
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* | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 2007-04-06 | 3 | -2/+12 |
| | | | | local version. And also to keep robl^ happy that a commit has been made. | ||||
* | more work on Primitive2 | MW | 2007-04-04 | 3 | -43/+152 |
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* | no SimUUID in OpenSimMain | gareth | 2007-04-04 | 1 | -3/+1 |
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* | Added SimUUID | gareth | 2007-04-04 | 3 | -16/+24 |
| | | | | | | Added empty POST for /sims in REST on gridserver | ||||
* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 13 | -604/+237 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 9 | -404/+471 |
| | | | | to work on) | ||||
* | * Added Primitive2 to vs2005 solution (again) | lbsa71 | 2007-04-04 | 2 | -0/+4 |
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* | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 2007-04-04 | 1 | -0/+254 |
| | | | | commit. | ||||
* | * Added Primitive2 to vs2005 solution | lbsa71 | 2007-04-04 | 23 | -1245/+1272 |
| | | | | | * Apparently, Prebuild thinks DEBUG should be in there. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 6 | -181/+160 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | Finished initial sim<>Grid login (kinda) | gareth | 2007-04-03 | 28 | -1145/+1165 |
| | | | | | | | Can login but no config data sent/updated yet | ||||
* | * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵ | lbsa71 | 2007-04-03 | 4 | -85/+117 |
| | | | | up in prebuilt projs and build files. | ||||
* | * Fixad namespace clash | lbsa71 | 2007-04-03 | 5 | -181/+149 |
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* | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 2007-04-03 | 6 | -60/+74 |
| | | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | ||||
* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 12 | -155/+276 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | Another temporary bug fix attempt, this time for the packet overflow ↵ | MW | 2007-04-03 | 1 | -7/+11 |
| | | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. | ||||
* | attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵ | MW | 2007-04-03 | 1 | -1/+1 |
| | | | | I think the real problem is a deeper one) | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 2 | -1/+88 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | * added script prototype intructions | lbsa71 | 2007-04-03 | 1 | -0/+12 |
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* | * Script prototype | lbsa71 | 2007-04-03 | 12 | -47/+219 |
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* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 2 | -3/+33 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 8 | -69/+33 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 11 | -207/+472 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 30 | -1083/+1391 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | minor bug | gareth | 2007-04-02 | 1 | -1/+1 |
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