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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
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Merge branch 'master' into careminster
Melanie
2012-11-05
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Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
2012-11-05
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+5
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Merge branch 'avination' into careminster
Melanie
2012-11-04
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Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
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-9
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+12
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Merge branch 'master' into careminster
Melanie
2012-11-04
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Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
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+12
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Merge branch 'master' into careminster
Melanie
2012-11-04
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+1620
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
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+18
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BulletSim: update the DLLs and SOs
Robert Adams
2012-11-03
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BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
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-17
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+25
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BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
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-20
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+96
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BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
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-61
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+120
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BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
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-10
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+24
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BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
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+274
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BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
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-17
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+39
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BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
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-266
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+256
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
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+328
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BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
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+90
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BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
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-54
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+33
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BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
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-124
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+68
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BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
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-2
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+6
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BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
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+4
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BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
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+3
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BulletSim: code rearrangement
Robert Adams
2012-11-03
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-8
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+6
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BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
2012-11-03
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-29
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+36
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BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
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-16
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+122
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BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
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+1
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BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
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-18
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+38
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BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
2012-11-03
3
-6
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+6
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BulletSim: many small changes for vehicles simulation.
Robert Adams
2012-11-03
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-31
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+40
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BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
2012-11-03
1
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+28
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BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
2012-11-03
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-12
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+62
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BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
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+7
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BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
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+351
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HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...
Diva Canto
2012-11-03
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+9
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Merge branch 'avination' into careminster
Melanie
2012-11-04
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-39
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+72
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
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+18
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Prevent a null client from crashing windlight.
Melanie
2012-11-03
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+3
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Squash reporting HelloNeighbor exception - it simply means the other sim
Melanie
2012-11-02
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-11-02
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-20
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+14
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lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
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+14
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
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+75
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
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+33
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revert last change
UbitUmarov
2012-10-28
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-2
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+1
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fix ode timing
UbitUmarov
2012-10-28
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+2
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minor change
UbitUmarov
2012-10-28
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
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+13
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more debug
UbitUmarov
2012-10-28
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
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+1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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+9
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