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| * | | refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
| * | | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
| * | | adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
| * | | transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
| * | | transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
| * | | transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
| * | | moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
| * | | documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * | | formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * | | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
| * | | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
| * | | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
| * | | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
| * | | Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
| * | | making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
| * | | Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
| * | | Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
| * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * | | | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-292-1/+13
* | | | | Merge branch 'avination' into careminsterMelanie2012-10-282-10/+30
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| * | | | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-191-6/+11
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| | * | | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-192-24/+101
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| | * | | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | * | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | | | | Merge branch 'master' into careminsterMelanie2012-10-281-1/+4
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| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
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* | | | Merge branch 'master' into careminsterMelanie2012-10-284-15/+34
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| * | | minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)2012-10-271-1/+1
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-262-6/+8
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| * | | | Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-264-14/+33
* | | | | Merge branch 'master' into careminsterMelanie2012-10-263-6/+8
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| * | | | Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-262-5/+7
| * | | | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-10-2647-448/+1116
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| * | | minor: Make the error thrown logged when a simulator in grid mode is trying t...Justin Clark-Casey (justincc)2012-10-261-1/+1
| * | | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-262-14/+9
| * | | adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-266-19/+242
| * | | Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-263-5/+5
| * | | minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)2012-10-261-0/+2
| * | | Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv2012-10-261-8/+2
| * | | system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv2012-10-261-0/+2
| * | | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-263-103/+106