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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-272-6/+6
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-273-18/+20
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-273-11/+20
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* dr scofield's warnings safari:Dr Scofield2008-06-278-82/+89
| | | | | | * commenting out unused variables
* dr scofield's warning safari:Dr Scofield2008-06-2718-62/+64
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* * restore suppression of mono addins manager warningsJustin Clarke Casey2008-06-271-4/+3
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* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-276-13/+97
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* dr scofield's warning safari: hunting down those little buggersDr Scofield2008-06-274-6/+7
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* status: work-in-progress, non-functionalDr Scofield2008-06-273-0/+165
| | | | | | fleshing out OSHttpRequestPump code.
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-272-3/+8
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* somehow, I seem to have actually made appearance persistantSean Dague2008-06-271-0/+2
| | | | | | | | correctly with nhibernate. Go figure. :) User services still remain partial, but I'm going to move on to Region Store to get that chunk out of the way.
* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-272-3/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-272-5/+24
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-276-12/+28
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* added in new type for mapping texture objects to the dbSean Dague2008-06-272-2/+108
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-275-11/+25
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* status: work in progress, non-functionalDr Scofield2008-06-272-41/+127
| | | | | | | having OSHttpHandler as a delegate was not too hot, i'm refactoring it into an interface.
* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-273-2/+148
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke2008-06-2719-64/+244
| | | | | | | | | | Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-264-4/+18
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke2008-06-261-0/+21
| | | | | and Melanie for helping to finish it.
* Apply patch from bug #1609 -- Documentation for Data/MSSQL. Thanks ↵Jeff Ames2008-06-266-29/+446
| | | | kerunix_Flan!
* Apply patch from bug #1606 -- Documentation for Data/Null, Data/Base. ↵Jeff Ames2008-06-268-16/+382
| | | | Thanks kerunix_Flan!
* Apply patch from bug #1605 -- Documentation for Data/SQLite. Thanks ↵Jeff Ames2008-06-268-71/+634
| | | | kerunix_Flan!
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-264-59/+51
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* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* small change to last commitMW2008-06-267-38/+38
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-2611-41/+125
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* WORK-IN-PRGRESS: beware of falling pieces and shifting Dr Scofield2008-06-261-0/+53
| | | | | | | tectonic plates: starting AddHandler() code.
* Mantis#1600. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+1
| | | | | | Fixes persistence of variable values to address broken persistence in the big refactor.
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-267-1/+66
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* Mantis#1602. Thank you, Kinoc for a patch to:Charles Krinke2008-06-262-4/+48
| | | | | | Patch to activate YieldProlog on Xengine. Only adds YieldProlog to assembly if required.
* Apply patch from bug #1601 -- more documentation for Data/MySQL. Thanks ↵Jeff Ames2008-06-264-78/+315
| | | | kerunix_Flan!
* Mantis#1595. Thank you, Melanie for a patch that:Charles Krinke2008-06-263-0/+9
| | | | | Adds pipes for the prim item flags field
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-264-52/+176
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.Jeff Ames2008-06-262-52/+27
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* Add patch from bug #1596 - adds Doxygen documentation in OpenSim.Data.MySQL ↵Jeff Ames2008-06-267-17/+224
| | | | files. Thanks kerunix_Flan!
* Separate POS classes into mutiple files.Jeff Ames2008-06-264-715/+822
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* added the flag param to IClientAPI.SendMapBlockMW2008-06-256-11/+11
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* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-253-3/+4
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* forgotten methods in SceneManager for the terrain serialising.MW2008-06-251-0/+11
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* chugging away on nhibernate, more incremental processSean Dague2008-06-257-41/+49
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* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-257-5/+127
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* make lots of properties virtual, which lets nhibernate doSean Dague2008-06-255-106/+106
| | | | | | some proxy object optimizations.
* add migrations to mysql and sqlite for flags on embedded inventorySean Dague2008-06-252-0/+10
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* lazy=true for these mappings, as we don't do full lists very oftenSean Dague2008-06-256-7/+7
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* add a reference to the enabled = true stanza forSean Dague2008-06-251-0/+1
| | | | | | | IRC that I found in the source but never made it back to the example config
* the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield2008-06-251-1/+0
| | | | | | fares better.
* Minor formatting cleanup.Jeff Ames2008-06-2515-146/+152
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