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* Update the Http server with a few additional properties. Adapt the testMelanie2012-09-272-0/+4
* Merge branch 'ubitwork' into avinationMelanie2012-09-261-5/+1
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| * create a new PollServiceHttpRequest req per loop since they can be sent toUbitUmarov2012-09-271-5/+1
* | Streamline and improve llGetMassMelanie2012-09-261-23/+17
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* don't send a partial contents report if we are sending all dataUbitUmarov2012-09-261-10/+15
* add assettype mesh to list of binary assetsUbitUmarov2012-09-261-1/+2
* fix GetTextureHandler rangeUbitUmarov2012-09-261-1/+5
* missing fileUbitUmarov2012-09-261-1/+1
* just remove the damm thingUbitUmarov2012-09-267-29/+7
* Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-265-15/+12
* UriModule GetEvents also doesn't need a request bodyUbitUmarov2012-09-261-0/+1
* keep watchdog happy using it to kill his threadsUbitUmarov2012-09-261-9/+1
* more changes to PollServiceUbitUmarov2012-09-264-25/+25
* fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov2012-09-261-10/+10
* missed changeUbitUmarov2012-09-251-1/+2
* do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
* change GetTextureModule processingUbitUmarov2012-09-251-29/+31
* Text changes for upload messagesMelanie2012-09-241-4/+4
* more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-243-69/+128
* touch prebuild.xmlUbitUmarov2012-09-241-0/+1
* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-247-7/+38
* Merge branch 'ubitwork' into avinationMelanie2012-09-244-37/+38
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| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-244-37/+38
* | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
* | Merge branch 'ubitwork' into avinationMelanie2012-09-232-7/+39
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| * Change the poll service to use a thread pool for replies to make sure theMelanie2012-09-232-7/+39
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-09-236-203/+390
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| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-233-41/+211
| * report asset upload errors the right awayUbitUmarov2012-09-224-29/+87
| * removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-222-42/+28
| * removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
* | refix prior commitMelanie2012-09-201-1/+1
* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
* ***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov2012-09-181-7/+76
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
* same cleanupUbitUmarov2012-09-171-38/+41
* removed broken fee compressionUbitUmarov2012-09-171-15/+1
* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
* fix buildUbitUmarov2012-09-171-2/+2