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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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minor changes
UbitUmarov
2012-05-20
3
-32
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+24
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fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
2012-05-19
1
-1
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+1
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reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
4
-126
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+148
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a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
2
-53
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+100
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temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
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+98
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modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
2
-46
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+89
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modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
2
-81
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+120
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fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
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+1
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add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
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+13
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removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
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+13
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udp transfer: make number packets estimation coerent with number actually sen...
UbitUmarov
2012-05-17
1
-2
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+8
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trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
2
-23
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+22
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increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
2
-2
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+2
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add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
2
-62
/
+120
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default colisionVolume is 0, use it only for user specified sound
UbitUmarov
2012-05-17
1
-3
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+6
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default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
2
-1
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+205
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collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
2012-05-16
1
-1
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+36
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Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
2012-05-16
3
-6
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+23
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use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
2012-05-15
1
-2
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+5
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sop colisions don't play sounds on volume detectors
UbitUmarov
2012-05-15
1
-1
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+1
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sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
2012-05-15
1
-48
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+118
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ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
2
-9
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+43
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ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
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+25
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Port the mel/dahlia fix
Melanie
2012-05-15
2
-1
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+11
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don't send colision events to volume detectors
UbitUmarov
2012-05-15
1
-1
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+2
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Merge branch 'ubitwork' into avination
Melanie
2012-05-15
1
-4
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+14
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-15
6
-525
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+195
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make llGetCameraPos and llGetCameraRot apply to avatar that granted permissio...
UbitUmarov
2012-05-14
1
-4
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+14
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Fix an omission
Melanie
2012-05-15
1
-1
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+1
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Completely revamp collision handling. Now works as it is supposed to.
Melanie
2012-05-14
5
-523
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+189
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Check parcel entry permissions when moving objects
Melanie
2012-05-14
1
-1
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+2
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Allow non-gods to deed no-mod objects
Melanie
2012-05-14
1
-1
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+4
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ubitODE fix force in case of mlinear motor offset present
UbitUmarov
2012-05-13
1
-4
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+5
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display a sleep time of zero if forced spare time to zero, when sim fps is l...
UbitUmarov
2012-05-12
1
-2
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+7
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ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
7
-3
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+53
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-12
4
-0
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+96
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Mantis 6015 new LSL function llGetAgentList.
Talun
2012-05-11
4
-0
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+96
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ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
2012-05-12
1
-12
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+13
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ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
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+1
*
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ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
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+49
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revert terminal vel reduction. It helped but not efective
UbitUmarov
2012-05-11
1
-2
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+2
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reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
2
-6
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+9
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ubitode: changes to vehicles servos
UbitUmarov
2012-05-10
1
-100
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+154
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Merge branch 'ubitwork' into avination
Melanie
2012-05-07
1
-11
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+17
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minor change to linear motor decay
UbitUmarov
2012-05-07
1
-11
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+17
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Fix moving no-mod objects. Fixes a regression introduced with the undo fix
Melanie
2012-05-07
2
-4
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+29
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UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
2012-05-05
1
-17
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+17
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SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
2012-05-05
1
-2
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+4
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ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
2012-05-05
1
-4
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+91
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force lower avatar density for testing
UbitUmarov
2012-05-05
1
-0
/
+4
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