| Commit message (Collapse) | Author | Age | Files | Lines |
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for UserProfiles and adding double precision to PGSQL Manager
PGSQL migrations for IM_Store, UserProfiles, removal of casting
exception for UserProfiles and adding double precision to PGSQL Manager.
Fixes the Offline IM to Email toggle and prepares for fixing Offline
IM.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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This fixes http://opensimulator.org/mantis/view.php?id=7661
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to the FSAssets config.
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Update PGSQL groups handler to accept search queries from the viewer.
Fixed malformed query strings.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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it's bare.
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requests for the same region are handled simultaneously
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additions for FSAssets with direct options in robust.ini example files instead.
As suggested by Orenh in mantis 7644, in the future it would be beneficial and less confusing to use only 1 of the 3 current config loaders.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
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This helps debug synchronization problems
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This code is in the XNA module so it does not affect the normal
Bullet configuration .
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v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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unsigned int. PGSQL has no unsigned types, changing to bigint.
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service.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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against secondary instances registering duplicate console commands Also prevents multiple instances each starting a writer thread which will cause major file access exceptions as they fight over the contents of the spool directory.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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The whitespace in this file was fubared recently
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connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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used. Will NOT compile.
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Gavin
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Mostly code left over from things that are not done that way anymore.
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exception PGSQL
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when using PGSQL.
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.gitignore | 1 +
OpenSim/Services/LLLoginService/LLLoginService.cs | 32 +++++++++++++++--------
1 files changed, 22 insertions(+), 11 deletions(-)
Signed-off-by: Diva Canto <diva@metaverseink.com>
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is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
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is a scene presence, and that's ok.
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the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works.
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varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated.
WARNING: untested. (I don't use pg)
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It says that code is for debugging, but it was buggy.
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simply calling the base ones.
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llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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