Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reinstate the timed region change signal | Melanie Thielker | 2014-03-25 | 1 | -0/+4 |
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* | Add delete maptile ability to MapImageService - yet untested | Melanie Thielker | 2014-03-18 | 3 | -2/+92 |
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* | Minor: Add prentheses to make a condition clearer | Melanie | 2014-01-15 | 1 | -2/+1 |
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* | Mono 2.0 fix - call ToArray() explicitly | Melanie | 2013-09-08 | 4 | -5/+19 |
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* | Fix exception when brokering HG asset ids | Melanie Thielker | 2013-09-08 | 1 | -1/+7 |
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* | Harmonize the class name, ID and Name of the default perms module | Melanie Thielker | 2013-09-08 | 4 | -11/+11 |
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* | Reinstate SecurePermissionsLoading functionality, default ON | Melanie Thielker | 2013-09-08 | 1 | -24/+16 |
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* | Bring Core Groups up to current version | root | 2013-09-07 | 12 | -284/+504 |
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* | Add two argument constructor to GridInstantMessage | root | 2013-09-07 | 1 | -0/+18 |
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* | Add support for simple external CAPS texture services | root | 2013-09-07 | 1 | -19/+31 |
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* | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject | Melanie | 2013-08-25 | 2 | -23/+5 |
| | | | | was being called twice on each crossing. | ||||
* | * This fixes the border crossing offsets by storing the final keyframe ↵ | teravus | 2013-08-24 | 1 | -2/+22 |
| | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. | ||||
* | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵ | teravus | 2013-08-24 | 3 | -11/+48 |
| | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. | ||||
* | Revert "* This increases accuracy when border crossing (the reason is.. ↵ | teravus | 2013-08-24 | 1 | -7/+7 |
| | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. | ||||
* | * This increases accuracy when border crossing (the reason is.. the border ↵ | teravus | 2013-08-23 | 1 | -7/+7 |
| | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. | ||||
* | Make attachment state load work again | Melanie | 2013-08-01 | 1 | -1/+1 |
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* | Fix prim locking to behave like SL | Melanie | 2013-06-23 | 1 | -2/+2 |
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* | Allow coalesced objects to be rezzed even if they extend past the sim bounds | Melanie | 2013-06-18 | 1 | -2/+6 |
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* | Forward the reason to the script | Melanie | 2013-06-13 | 1 | -1/+1 |
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* | Add a result param to te money module interface | Melanie | 2013-06-13 | 3 | -4/+7 |
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* | * This fixes having to select and deselect prim to get keyframemotion to ↵ | Melanie | 2013-06-13 | 3 | -2/+8 |
| | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs | ||||
* | Put the "script saved" and "notecard saved" messages back into the bottom | Melanie | 2013-06-11 | 1 | -2/+2 |
| | | | | right corner. | ||||
* | Explicitly set uploaded mesh object perms | Melanie | 2013-06-10 | 1 | -10/+13 |
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* | Make objects attached from the ground appear in inventory again. Fixes a number | Melanie | 2013-06-08 | 1 | -1/+1 |
| | | | | of interaction issues causing client crashes. | ||||
* | Clean up poll service | Melanie | 2013-06-07 | 2 | -319/+0 |
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* | Update HTTP server | Melanie | 2013-06-04 | 1 | -0/+0 |
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* | Fix llTeleportAgentGlobalCoords | Melanie | 2013-06-02 | 1 | -11/+16 |
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* | Unsit seated avatars when an object is deleted | Melanie | 2013-06-02 | 1 | -0/+8 |
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* | Implement PERMISSION_TELEPORT and the needed checks to make it work. | Melanie | 2013-06-02 | 2 | -7/+19 |
| | | | | Old auth system still works as well. | ||||
* | Fix multi-wear of alpha and tattoo layers. | Melanie | 2013-05-31 | 3 | -6/+6 |
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* | Stop sending velocity to avoid snap-back | Melanie | 2013-05-31 | 1 | -1/+1 |
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* | Allow Linden trees to preserve their type when taken into inventory and ↵ | Melanie | 2013-05-26 | 3 | -4/+20 |
| | | | | rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects. | ||||
* | Update the money framework to allow sending the new style linden "serverside ↵ | Melanie | 2013-05-25 | 9 | -44/+32 |
| | | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored! | ||||
* | Reset "Show in search" on parcels cut off other parcels that are in search | Melanie | 2013-05-24 | 1 | -0/+2 |
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* | Port fix from justicc - decouple pay prices on drag-copied prims | Melanie | 2013-05-24 | 1 | -0/+1 |
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* | Let the event queue do lees work - expire every 40s as per Teravus instead ↵ | Melanie | 2013-05-22 | 1 | -1/+1 |
| | | | | of every seconds - whoever put that in.... | ||||
* | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 2013-05-14 | 1 | -0/+12 |
| | | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | ||||
* | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 2013-05-14 | 1 | -1/+27 |
| | | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | ||||
* | Explicitly zero avatar velocity on sit | Melanie | 2013-05-13 | 1 | -0/+4 |
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* | Small adjustments to the floater module | Melanie | 2013-05-13 | 2 | -2/+5 |
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* | Guard against trying to access terrain heights out of bounds. Clamp to sim. | Melanie | 2013-05-11 | 1 | -1/+9 |
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* | Refactor to get closer to core | Melanie | 2013-05-11 | 2 | -3/+3 |
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* | Remove dumb "Region found!" message from map search | Melanie | 2013-05-06 | 1 | -2/+2 |
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* | Implement llSetContentType using the new OpenID auth support for authentication | Melanie | 2013-05-05 | 5 | -1/+71 |
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* | Add RegionManager level and the ability to use literal XML to the dynamic ↵ | Melanie | 2013-05-04 | 4 | -5/+17 |
| | | | | floater module | ||||
* | Add llGetPhysicsMaterial | Melanie | 2013-05-04 | 3 | -0/+18 |
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* | Fix the long standing bug of items being delivered to lost and found or ↵ | Melanie | 2013-05-01 | 1 | -2/+3 |
| | | | | | | | trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission. | ||||
* | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | Melanie | 2013-04-30 | 1 | -2/+8 |
|\ | | | | | | | into avination-current | ||||
| * | Fix bug where an agent that declined an inventory offer and subsequently ↵ | Justin Clark-Casey (justincc) | 2013-04-30 | 1 | -2/+8 |
| | | | | | | | | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy. | ||||
* | | Fix CAPS to work like they should - do not send caps to the viewer if ↵ | Melanie | 2013-04-30 | 3 | -4/+18 |
|/ | | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case. |