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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2012-02-21
22
-979
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+68
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Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ...
Justin Clark-Casey (justincc)
2012-02-21
1
-0
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+0
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Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
3
-0
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+3
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Replace previous windows 64-bit sqlite3.dll with one from http://system.data....
Justin Clark-Casey (justincc)
2012-02-21
1
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+0
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Replace win 64-bit sqlite3.dll with another version, though I suspect this on...
Justin Clark-Casey (justincc)
2012-02-21
1
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+0
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Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
11
-14
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+51
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Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
2012-02-21
1
-15
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+14
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Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
2012-02-21
8
-1026
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+0
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-20
4
-13
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+23
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Merge branch 'master' into careminster
Melanie
2012-02-20
4
-13
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+23
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Amend to last commit: synchronize access to queues.
Diva Canto
2012-02-20
1
-2
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+5
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More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
2012-02-20
2
-11
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+16
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One more tweak related to the previous 2 commits.
Diva Canto
2012-02-19
1
-1
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+3
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Amend to last commit. This should have been committed too.
Diva Canto
2012-02-19
1
-1
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+1
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Make vehicles retain velocity when crossing between regions.
Melanie
2012-02-20
1
-0
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+4
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Add an override to make SOG.Velocity work as expected
Melanie
2012-02-20
1
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+6
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-19
4
-18
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+29
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Merge branch 'master' into careminster
Melanie
2012-02-19
4
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+29
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-02-19
3
-10
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+11
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Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
2012-02-19
1
-6
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+6
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A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
2012-02-19
3
-11
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+23
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Uncomment serialization
Melanie
2012-02-19
1
-3
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+3
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Merge branch 'ubitwork'
Melanie
2012-02-19
3
-4
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+300
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simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
UbitUmarov
2012-02-19
1
-77
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+117
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Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
2012-02-19
3
-4
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+260
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Fix merge issues in prebuild
Melanie
2012-02-19
1
-1
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+5
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Merge branch 'ubitwork'
Melanie
2012-02-19
29
-1105
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+13371
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moved vehicle from SOG to SOP
UbitUmarov
2012-02-19
3
-104
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+79
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minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
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+4
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missing paramenters init plus some cleaning
UbitUmarov
2012-02-18
1
-91
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+16
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added a EnUsCulture whatever that is..
UbitUmarov
2012-02-18
1
-4
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+3
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a bit less human readable xml
UbitUmarov
2012-02-18
1
-25
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+25
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added some ToXml2 to SOGVehicle ( unused untested )
UbitUmarov
2012-02-18
1
-1
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+84
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changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
6
-222
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+522
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vehicle parameters do cross (i hope) on regions in same instance ( others ne...
UbitUmarov
2012-02-18
2
-13
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+57
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let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
2012-02-18
3
-30
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+541
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Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
5
-1035
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+1540
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
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+45
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
2
-3
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+10
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
4
-27
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+77
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-15
30
-540
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+1239
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remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
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+1
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removed outdated coments.
UbitUmarov
2012-02-11
1
-630
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+0
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remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
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+0
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scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
2012-02-11
1
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+10
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UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
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+378
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vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
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+200
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changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
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+23
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a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
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+23
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Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
5
-33
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+129
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