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* More on HG inventory and OutboundPermission: disallowing giving inventory to ↵Diva Canto2013-08-032-1/+15
| | | | foreigners if OutboundPermission is false
* HG: If OutboundPermission is set to false, let's enforce stricter ↵Diva Canto2013-08-032-0/+34
| | | | permissions by not allowing objects to be taken to inventory.
* Making the J2KDecoderModule decoder function async. Could this be the cause ↵Diva Canto2013-08-031-1/+1
| | | | of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
* Amend Justin's last commit regarding the new config var ServiceVersion. The ↵Diva Canto2013-08-021-1/+2
| | | | section may not exist at all.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-08-0215-123/+396
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-0212-96/+353
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| | * BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
| | | | | | | | | | | | of linkset children while iterating through the list.
| | * BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-029-7/+159
| | | | | | | | | | | | | | | and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
| | * BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-023-86/+174
| | | | | | | | | | | | | | | | | | for each link in a linkset. Extend BSLinksetConstraint to create and use BSLinkInfo with the default static constraint.
| | * Fix problem with modInvoke defined integer constants being build intoRobert Adams2013-08-022-3/+3
| | | | | | | | | | | | | | | | | | scripts as boxed integers rather than proper reference to a new LSLInteger. This fixes an exception when using a registered integer constant in a script.
| * | Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be ↵Justin Clark-Casey (justincc)2013-08-024-27/+49
| | | | | | | | | | | | | | | | | | | | | | | | manually forced in a new [SimulationService] config setting. This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not "SIMULATION/0.2" (the newer teleport protocol) remains the default. If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol. Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
* | | Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url ↵Diva Canto2013-08-021-3/+3
| |/ |/| | | | | lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.
* | Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto2013-08-011-0/+6
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* minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in ↵Justin Clark-Casey (justincc)2013-08-021-1/+1
| | | | InventoryAccessModules.RezObject() - structs are passed by value
* Move experimental attachments throttling further down the chain so that ↵Justin Clark-Casey (justincc)2013-08-022-18/+17
| | | | multiple attachments changes (e.g. change outfit) are also throttled
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-012-15/+15
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| * * Thanks Plugh for pointing out that the constructor that takes a ulong ↵teravus2013-08-012-15/+15
| | | | | | | | regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
* | minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
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* Add experimental "debug attachments throttle <ms>" setting (command line) ↵Justin Clark-Casey (justincc)2013-08-012-15/+94
| | | | | | | | | | and ThrottlePer100PrimsRezzed in [Attachments] in config This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously. It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in. Default is 0 (no throttling). "debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable. Also adds "debug attachments status" command to show current throttle and debug logging levels.
* Try a different approach to slow terrain update by always cycling the loop ↵Justin Clark-Casey (justincc)2013-08-011-1/+2
| | | | | | | | immediately if any data was sent, rather than waiting. What I believe is happening is that on initial terrain send, this is done one packet at a time. With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send. This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
* Revert "Issue: painfully slow terrain loading. The cause is commit ↵Justin Clark-Casey (justincc)2013-08-011-5/+5
| | | | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." This reverts commit 59b461ac0eaae1cc34bb82431106fdf0476037f3.
* Issue: painfully slow terrain loading. The cause is commit ↵Diva Canto2013-08-011-5/+5
| | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
* Include missing reference that probably stops windows build from commit ↵Justin Clark-Casey (justincc)2013-08-011-0/+1
| | | | 12995924052a1804f01dceb80803447fccc1d9fe
* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-314-1/+233
| | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* Add the Simian service config to the GridCommon exampleMic Bowman2013-07-311-0/+9
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2013-07-311-1/+16
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| * HGWorldMapModule: unregister event on RemoveRegionDiva Canto2013-07-311-1/+10
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| * HGWorldMapModule: check whether it's enabled or not.Diva Canto2013-07-311-0/+6
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* | A pretty major restructuring of the simian method invocations in order toMic Bowman2013-07-3111-282/+578
|/ | | | | | | service access capabilities. In conjunction with the corresponding Simian updates, this enables explicit per-simulator capability-based access to grid services. That enables grid owners to add or revoke access to the grid on a simulator by simulator basis.
* Avoid another null ref opportunity.Diva Canto2013-07-301-1/+1
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* Fix null ref.Diva Canto2013-07-301-1/+1
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* Doing the HG Map / SimulatorFeatures "the right way": moved it to ↵Diva Canto2013-07-302-14/+48
| | | | | | | HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does). Only HG Visitors get this var, to avoid spamming local users. The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-3010-92/+225
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| * BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
| | | | | | | | | | | | a linkset. Enables constraint based linksets. Rename some internal variables to clarify whether values world or vehicle relative.
| * BulletSim: test method for debugging of extended physics script operations.Robert Adams2013-07-301-8/+46
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| * BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
| | | | | | | | the simulator expects it (scaled to 100kg/m^3).
| * minor: Add timeout secs to connection timeout message. Change message to ↵Justin Clark-Casey (justincc)2013-07-291-8/+9
| | | | | | | | reflect it is a timeout due to no data received rather than an ack issue.
| * Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where ↵Justin Clark-Casey (justincc)2013-07-291-1/+1
| | | | | | | | I accidentally left in a test line to force very quick client unack
| * Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and ↵Justin Clark-Casey (justincc)2013-07-293-27/+89
| | | | | | | | | | | | | | add this to the StatsManager This reflects the actual use of this stat - it hasn't recorded general exceptions for some time. Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
* | After talking to lkalif on the IRC: SimulatorFeatures response: renamed the ↵Diva Canto2013-07-301-6/+7
|/ | | | | | OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly. Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
* Groups: Better warning messages to the user.Diva Canto2013-07-282-3/+11
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* Group chat: prevent a situation where dupe IMs could occur.Diva Canto2013-07-281-9/+3
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* Group chat: guard against duplicate sendsDiva Canto2013-07-281-4/+5
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* Changing the visibility test in groups service to be UUID.Zero.ToString() ↵Diva Canto2013-07-284-5/+9
| | | | instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.
* Same issue.Diva Canto2013-07-281-0/+1
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* Same issue as previous commit.Diva Canto2013-07-282-14/+17
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* Fix an issue where HG members of groups weren't seeing the entire membership ↵Diva Canto2013-07-281-2/+20
| | | | for group chat.
* Removed commented lines and useless debug messageDiva Canto2013-07-282-17/+0
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* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto2013-07-289-76/+216
| | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
* This makes people search work.Diva Canto2013-07-281-0/+41
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