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* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-262-4/+14
* Restart the event queue worker threads that I accidentally disabled earlier t...Justin Clark-Casey (justincc)2011-10-252-9/+11
* In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)2011-10-251-16/+56
* Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)2011-10-251-1/+2
* Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)2011-10-251-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-255-28/+10
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-253-7/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-252-13/+8
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-253-9/+17
* Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)2011-10-251-4/+5
* minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)2011-10-251-4/+4
* Add new LindenCaps test dll to panda run as well as "nant test"Justin Clark-Casey (justincc)2011-10-251-0/+5
* minor: add "threads show" as synonym for "show threads" for consistencyJustin Clark-Casey (justincc)2011-10-251-0/+5
* Add "threads abort <thread-id>" simulator console command that allows us to a...Justin Clark-Casey (justincc)2011-10-252-2/+48
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-2544-130/+308
* Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()Justin Clark-Casey (justincc)2011-10-241-12/+2
* Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)2011-10-244-9/+31
* separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)2011-10-241-8/+14
* re-enable running linden udp tests in local.include, though no tests are curr...Justin Clark-Casey (justincc)2011-10-241-2/+0
* Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)2011-10-246-2/+149
* Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)2011-10-249-5/+193
* Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)2011-10-231-4/+4
* Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1
* Add case to Lightshare/WindlightBlueWall2011-10-221-0/+3
* Rename some of the example commented out server names to mygridserver.com lik...Justin Clark-Casey (justincc)2011-10-221-23/+21
* Make config comments about choosing assetcache modules clearer.Justin Clark-Casey (justincc)2011-10-222-17/+19
* Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-225-24/+68
* redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we ...Justin Clark-Casey (justincc)2011-10-222-12/+19
* correct misleading method doc on CreateNotecardAsset()Justin Clark-Casey (justincc)2011-10-221-1/+1
* in AssetHelpers, store the actual text passed in to the method, not the strin...Justin Clark-Casey (justincc)2011-10-221-2/+2
* encode notecard assets in proper format for tests, rather than just using wha...Justin Clark-Casey (justincc)2011-10-221-1/+6
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-224-10/+10
* RemoteAdmin - Added optional terrain loading on region create using parameter...Michelle Argus2011-10-211-21/+41
* very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)2011-10-211-5/+3
* remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)2011-10-201-3/+0
* Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-203-25/+32
* Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)2011-10-201-12/+4
* For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2011-10-202-13/+5
* Change wording on asset requests.Justin Clark-Casey (justincc)2011-10-191-2/+2
* Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake2011-10-191-5/+0
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-195-318/+318
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-192-72/+100
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| * Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2011-10-192-72/+100
* | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-199-344/+319
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* Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
* minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-192-9/+33
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-192-3/+53
* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-193-7/+31