| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people
* I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
|
|
|
|
|
|
| |
people from thinking it's a real issue.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.
* refactors OpenSimMain into two classes: OpenSimMain and
OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
seems to work perfectly fine
* adds a check to region-remove to see whether
m_sceneManger.CurrentScene is non-null before comparing it against
the region-to-be-removed
|
|
|
|
|
| |
* Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
|
|
|
|
|
|
|
| |
attached patch does a bit of reformatting and adds some more parameter
checking to RemoteAdmin.
|
|
|
|
|
| |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
|
|
|
|
|
|
|
| |
determine which file extension this loader is capable of handling.
* Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
|
|
|
|
|
|
|
|
| |
to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!. Thanks Melanie!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them.
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
|
| |
|
|
|
|
| |
I need them to be for attachments.
|
|
|
|
|
| |
llListSort() in linear and strided modes.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
|
|
|
|
| |
avatar. Those dastardly objects stick to you.
|
|
|
|
| |
implementations. Thanks Melanie!
|
| |
|
| |
|
|
|
|
| |
(it's already in the later revisions of libsecondlife but we hadn't picked it up.
|
|
|
|
|
| |
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
|
|
|
|
|
|
|
|
|
| |
properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
|
|
|
|
| |
animation.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the patch below adds support for start_location = uri:region&x&y&z to
OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to
the SecondLife client during start up --- which will take you directly
to region "region" at position X, Y, Z.
also, i did increase the default Z value from 70 to 128 as we otherwise
have the problem that on some regions we'd end up inside a mountain
instead of on top of it.
|
| |
|
| |
|
|
|
|
| |
While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
|
| |
|
|
|
|
| |
overshoot the target.
|
|
|
|
|
|
|
| |
strings so the ; in the db connect strings pass to the native
drivers correctly
|
|
|
|
|
|
|
|
| |
mysql manager class. This could use some testing of inventory
and asset services. Once this is prooved out, I'll do it for
mssql as well.
|
|
|
|
|
| |
* Implements llDeleteSubList in all it's modes. Corrects type selection in inventory functions. Adds support for INVENTORY_ALL selector
|
| |
|
|
|
|
|
|
| |
Please adjust your editors to not use hard tabs.
|
|
|
|
|
|
|
|
|
| |
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now. Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
|
|
|
|
|
|
| |
* Patch to fix negative indices bug in llListInsertList
|
| |
|
|
|
|
|
|
|
| |
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
|
|
|
|
|
| |
* Fixes event reporting on states with no state_entry in lsl scripts.
|
| |
|
|
|
|
|
|
| |
alphabetically because out of order lists bother me. :)
|
|
|
|
|
|
|
|
|
| |
which will let you specify a connection string. Required
for Nhibernate, optional for sqlite (there is a sane default),
ignored for mysql and mssql until someone implements the
Iniatialise(string) method.
|
|
|
|
|
|
|
|
| |
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
|
|
|
|
|
|
|
|
| |
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
|
|
|
|
| |
the console to crash and complain about 0 regex matches.
|
|
|
|
|
|
|
| |
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
|
|
|
|
|
|
|
|
| |
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
|
|
|
|
|
|
|
| |
1. add addin-db-001 to the delete list
2. allow for connection strings for data sources in the config file
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commands with arguments enclosed in Double quotation marks (e.g. filenames or objects with embedded blanks) should be parsed correctly. e.g.:
console command "edit-scale" don't accept prim names with embedded blanks
edit-scale Prim 20x20x20 20 20 20
Region# :
edit-scale "Prim 20x20x20" 20 20 20
Region# :
edit-scale Prim20x20x20 20 20 20
Searching for Primitive: 'Prim20x20x20'
Edited scale of Primitive: Prim20x20x20
Region# :
|