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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
3
-32
/
+4
*
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
/
+4
*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
2
-24
/
+6
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
12
-205
/
+119
*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
2
-10
/
+1
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
16
-424
/
+274
*
Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+12
*
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+4
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
6
-25
/
+37
*
If a FireAndForget thread terminates with an exception, then catch and log ra...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+15
*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
/
+3
*
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
3
-35
/
+17
*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
/
+98
*
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
*
also get "nant clean" to remove old .mdb from .exe and .dll
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+2
*
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ...
Justin Clark-Casey (justincc)
2011-08-30
3
-1
/
+2
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
2
-2
/
+6
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
6
-30
/
+17
*
minor: comment out friends number logging from login for now
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-08-30
5
-4
/
+4
|
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|
*
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in th...
Robert Adams
2011-08-30
1
-4
/
+4
|
*
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
Robert Adams
2011-08-30
4
-0
/
+0
*
|
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
3
-8
/
+25
|
/
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
8
-24
/
+168
|
\
|
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
8
-24
/
+168
*
|
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
/
+23
*
|
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
22
-229
/
+266
|
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/
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*
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
2
-62
/
+62
|
*
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
/
+42
|
*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
|
*
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
/
+22
|
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
4
-44
/
+41
|
*
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
/
+4
|
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
16
-113
/
+83
*
|
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
7
-130
/
+231
*
|
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
37
-580
/
+1017
|
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/
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
7
-27
/
+26
|
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
2
-41
/
+35
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