| Commit message (Expand) | Author | Age | Files | Lines |
* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -4/+11 |
* | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 2011-07-19 | 4 | -41/+85 |
* | remove undo state storage in a few places where it's pointless | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -5/+1 |
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 6 | -56/+217 |
* | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2011-07-18 | 2 | -153/+1 |
* | Use a standard generic system stack for the undo/redo stacks instead of our o... | Justin Clark-Casey (justincc) | 2011-07-18 | 3 | -3/+55 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-07-18 | 6 | -11/+32 |
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| * | refactor: Pull up Assembly of the SQLite classes as a protected property, so ... | Marck | 2011-07-16 | 6 | -11/+32 |
* | | refactor: group all the undo/redo code in SOP into one place for easier code ... | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -59/+62 |
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* | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -14/+25 |
* | remove now unncessary parts of SceneObjectGroup.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -21/+5 |
* | refactor: replace scale limiting code with more elegant Math.Min calls | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -12/+6 |
* | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 4 | -56/+32 |
* | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -2/+36 |
* | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -33/+38 |
* | minor: add a log warning if a sculpt/mesh async asset request returns no data | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+4 |
* | refactor: remove pointless sender != null tests, etc, in AssetReceived, since... | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -6/+9 |
* | eliminate unused and redundant SceneObjectGroup.AssetReceived() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -17/+0 |
* | fix build break from last commit | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | Eliminate the pointless textured id argument to SculptTextureCallback | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -15/+6 |
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -4/+7 |
* | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -132/+133 |
* | Add very basic test for resizing a scene object with one prim | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+69 |
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -35/+36 |
* | If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri... | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -2/+8 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 4 | -2/+25 |
* | use constants in llGetObjectDetails() rather than magic numbers | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -22/+21 |
* | change async parameter name in AddLocalPacketHandler since it becomes a reser... | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -2/+22 |
* | If object is an attachment, make llGetVel() return the avatar's speed rather ... | Justin Clark-Casey (justincc) | 2011-07-15 | 2 | -2/+16 |
* | minor: method doc for baked texture uploading | Justin Clark-Casey (justincc) | 2011-07-15 | 2 | -3/+17 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 10 | -68/+36 |
* | fix duplication of physical objects for physics engines that care about the i... | Robert Adams | 2011-07-15 | 1 | -6/+6 |
* | minor: remove whitespace | Justin Clark-Casey (justincc) | 2011-07-13 | 1 | -1/+0 |
* | Remove an unused 404 checker since on a 404, GetResponse() throws a WebExcept... | Justin Clark-Casey (justincc) | 2011-07-13 | 1 | -3/+0 |
* | if a SynchronousRestObjectRequester request fails, then unless it's due to a ... | Justin Clark-Casey (justincc) | 2011-07-13 | 1 | -0/+11 |
* | Remove the obsoleted SynchronousRestObjectPoster | Justin Clark-Casey (justincc) | 2011-07-13 | 1 | -9/+0 |
* | refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP... | Justin Clark-Casey (justincc) | 2011-07-13 | 3 | -10/+9 |
* | Add experimental module to check status of services that the simulator is con... | Justin Clark-Casey (justincc) | 2011-07-13 | 1 | -0/+119 |
* | Add a warning to URI config in GridCommon.ini.example not to add a slash to t... | Justin Clark-Casey (justincc) | 2011-07-12 | 2 | -19/+18 |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 6 | -33/+298 |
* | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 2011-07-12 | 2 | -3/+4 |
* | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+0 |
* | Make OdePlugin tests build from their own directory rather than from the main... | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -9/+10 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 5 | -29/+39 |
* | Fix permissions problem where newly uploaded meshes rezzed from inventory cou... | Justin Clark-Casey (justincc) | 2011-07-11 | 3 | -8/+4 |
* | minor Tack the prim name on the end of the "experimental mesh proxy generatio... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | Properly regenerate physics proxy when a mesh is resized. | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -0/+8 |
* | refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... | Justin Clark-Casey (justincc) | 2011-07-11 | 2 | -17/+49 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 5 | -11/+26 |
* | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |