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* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-132-16/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-133-12/+8
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* Adding missing ConnectionString lines to [DatabaseService] sections for ↵John Hurliman2010-09-132-0/+2
| | | | SQLite configs
* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2010-09-122-1/+76
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* MergedJohn Hurliman2010-09-1296-778/+922
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| * Formatting cleanup.Jeff Ames2010-09-1292-774/+756
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| * Add copyright headers.Jeff Ames2010-09-127-6/+168
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-1234-255/+460
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Added a stub for ↵John Hurliman2010-09-123-20/+227
| | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
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* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-115-8/+2
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-1113-23/+23
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* Re-enabled asset last access time logging in MySQLJohn Hurliman2010-09-111-3/+0
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* Removing .svn directories under Prebuild/ from source controlJohn Hurliman2010-09-11206-23864/+0
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* Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
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* All these files want to be committed. All white space junk. grr.Diva Canto2010-09-1027-5611/+5611
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* White space junk.Diva Canto2010-09-104-1372/+1372
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* Update Prebuild.exe with Prebuild r323 + an existing OpenSim specific nant ↵Justin Clark-Casey (justincc)2010-09-11319-0/+44002
| | | | | | | hack to correctly clean up chosen OpenSim exes and dlls in bin/ on a "nant clean" Source code is included for reference. This can go away again once Prebuild is updated with a more general mechanism for cleaning up files. The Prebuild source code here can be built with nant, or regnerated for other tools using the prebuild at {root}/bin/Prebuild.exe
* Make it clear that the "create region" command will reference ini files in ↵Justin Clark-Casey (justincc)2010-09-111-5/+6
| | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces.
* Made it impossible to create a user with names containing spaces and ↵randomhuman2010-09-104-6/+61
| | | | prevented passwords from being echoed after enter is pressed.
* Merge branch 'prebuild-update'Justin Clark-Casey (justincc)2010-09-1099-19149/+560
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| * Build system upgrade:BlueWall2010-09-0499-19149/+560
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upgrading Prebuild.exe to correctly construct build solutions for crossplatform tools such as xbuild, monodevelop and nant. NOTE: Module prebuild files will need modification to work, as the prebuild must correctly define the reference path for all assemblies shipped in the OpenSimulator ./bin directory. These include assemblies such as XMLRPC.dll, OpenMetaverse.dll, Nini.dll, etc. . The entries should follow the form: <Reference name="Nini" path="../../../bin/"/> See the distributed prebuild.xml for further examples. Crossplatform tools: xbuild and monodevelop use the vs2008 OpenSim.sln and the .csproj files in each namespace. Changes to the Prebuild.exe are against svn 322 and are included in a patch attached to the mantis. And the dnpb source are available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb The patches are pending application by the dnpb team. After which, the un-modified upstream Prebuild.exe will work as expected.
* | Remove parenthesis around the release flavour to get the version string back ↵Justin Clark-Casey (justincc)2010-09-101-1/+1
| | | | | | | | | | | | under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
* | Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
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* | First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-1025-392/+249
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* | * Run SimianGrid session updates asynchronously instead of from the main ↵John Hurliman2010-09-096-66/+5
| | | | | | | | | | | | heartbeat thread * Minor dead code cleanup
* | Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-087-17/+39
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| * | Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2010-09-082-14/+24
| | | | | | | | | | | | instantiate the right network connectors. Tested on Robust only.
| * | Renamed the Helo server connector to a consistent name. Added this in ↵Diva Canto2010-09-083-3/+5
| | | | | | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
| * | Added constructor that takes an URL to asset and inventory simian connectors.Diva Canto2010-09-082-0/+10
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* | | * Changed 11 calls for session info to the more optimized API methodJohn Hurliman2010-09-084-81/+37
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* | No need for a config var for the HELO message on the server-side. It's robust.Diva Canto2010-09-081-8/+1
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* | First version of the Hypergrid HELO service that will enable different ↵Diva Canto2010-09-082-0/+160
| | | | | | | | backends to interoperate.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-0816-153/+224
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| * | Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-078-11/+11
| | | | | | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update
| * | * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-0711-19/+34
| | | | | | | | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-077-119/+140
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| | * | Fix Simian regressionMelanie2010-09-077-119/+140
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| * | | * Added sanity checks to the SimianAssetServiceConnector so it will throw a ↵John Hurliman2010-09-071-0/+30
| |/ / | | | | | | | | | sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error
| * | SimianUserAccountServiceConnector was not initializing the user cacheJohn Hurliman2010-09-071-2/+2
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| * | Corrected SimianGrid.ini and HyperSimianGrid.ini configs to specify services ↵John Hurliman2010-09-072-14/+14
| | | | | | | | | | | | in the way the ROBUST loader expects them (hopefully!)
| * | Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-072-5/+14
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| * | | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-0710-57/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | | | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-074-8/+17
| |/ / |/| | | | | | | | then adjust the inventory items to point to the new uuid as well
* | | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
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