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* fixed a couple bugs with the property queuesMic Bowman2011-04-121-1/+37
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* First pass at moving object property requests into a queue similarMic Bowman2011-04-1211-208/+262
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-124-145/+259
| | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
* Move example HttpProxy setting to OpenSim.ini.example and tidyJustin Clark-Casey (justincc)2011-04-122-9/+8
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* minor typo correction. thanks Ai Austin.Justin Clark-Casey (justincc)2011-04-121-1/+1
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-04-121-3/+3
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* refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)2011-04-122-26/+2
| | | | RayEndIsIntersection byte
* If an object is rezzed directly from a prim inventory then give it the ↵Justin Clark-Casey (justincc)2011-04-121-1/+1
| | | | rotation it was stored with.
* Allow a null rotation to be passed in to RezObject so that we can control ↵Justin Clark-Casey (justincc)2011-04-121-7/+13
| | | | whether to use the serialized rotation or not. Not used yet.
* Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)2011-04-122-5/+58
| | | | | | | | inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
* minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)2011-04-111-1/+1
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* Include code to return more information about the NullReferenceException seen inJustin Clark-Casey (justincc)2011-04-111-2/+13
| | | | http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
* minor: remove now inaccurate commentJustin Clark-Casey (justincc)2011-04-111-1/+1
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-04-111-10/+4
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* minor: adjust some spacing and indentationJustin Clark-Casey (justincc)2011-04-111-10/+10
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* Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard2011-04-111-3/+31
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* slightly tweak OpenSim.ini.example textJustin Clark-Casey (justincc)2011-04-111-2/+2
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* create "config show" as a region console command synonym for "config get".Justin Clark-Casey (justincc)2011-04-111-5/+13
| | | | This is to create greater consistency with all the other show commands.
* Make it more obvious when it happens that DLL plugin loading fails. Improve ↵Justin Clark-Casey (justincc)2011-04-111-1/+2
| | | | exception output on Windows.
* Add information comment to top of OpenSimDefaults.ini and make file consistentJustin Clark-Casey (justincc)2011-04-111-13/+22
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* Add more instructions to OpenSim.ini.example to try and make it more ↵Justin Clark-Casey (justincc)2011-04-111-35/+68
| | | | understandable for new users.
* Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-111-1/+75
|\ | | | | | | | | | | | | | | queuetest Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/Prioritizer.cs
| * Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-040-0/+0
| |\ | | | | | | | | | | | | | | | | | | | | | queuetest Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/Prioritizer.cs
| | * Implements adaptive queue management and fair queueing forMic Bowman2011-03-282-120/+304
| | | | | | | | | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
| * | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
| * | Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-041-210/+82
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| * | Implements adaptive queue management and fair queueing forMic Bowman2011-04-042-120/+304
| | | | | | | | | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | | Removed some priority queue debugging codeMic Bowman2011-04-111-80/+0
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* | | Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
| | | | | | | | | | | | | | | | | | a warning. There appears to be a race condition on slow logins that attempts to prioritize before the scene presence is fully initialized.
* | | Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-102-205/+245
| | | | | | | | | | | | is big enough.
* | | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
* | | Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
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* | | Implements adaptive queue management and fair queueing forMic Bowman2011-04-102-120/+304
| | | | | | | | | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | | minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-04-091-4/+4
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* | | Update ODE for mac from source code in opensim-libs SVN library. This ↵Justin Clark-Casey (justincc)2011-04-081-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | version is r1755 + patches as detailed in the svn logs. This brings it into line with the Windows and Linux libraries. This is a universal dylib with x86_64, i386 and ppc parts. However, even on a 64 bit Intel machine Mono can only P/INVOKE the i386 version right now. ppc is untested. The configuration used to compile was CFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" CXXFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" LDFLAGS="-arch i386 -arch x86_64 -arch ppc" ./configure --enable-old-trimesh --disable-asserts --enable-shared --disable-dependency-tracking --disable-demos --without-x --disable-demos --without-x is required to build ODE on Mac OS X CFLAGS, CXXFLAGS and --disable-dependency-tracking are necessary to build the universal dylib (some compilation lines use CFLAGS instead of CXXFLAGS) The other settings are tweaks for using ODE with OpenSim
* | | Add support for the new display name related functions in LSL. This does notMelanie2011-04-085-4/+97
| | | | | | | | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* | | trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)2011-04-081-11/+3
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* | | Remove old SQLite libraryJustin Clark-Casey (justincc)2011-04-081-0/+0
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* | | Revert master version number to 0.7.1 for now to make merging easier.Justin Clark-Casey (justincc)2011-04-071-1/+1
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* | | Remove the SQLite legacy adaptor. This is no longer needed now that the ↵Justin Clark-Casey (justincc)2011-04-0761-6232/+0
| | | | | | | | | | | | | | | | | | main adaptor works on Mac OS X. The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
* | | Bundle a built-from-source Mac OS X sqlite3 universal dylib with OpenSim and ↵Justin Clark-Casey (justincc)2011-04-072-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | use this instead of the system one. This means that Mac OS X users can now use the standard sqlite adaptor instead of the legacy one. This is SQLite 3.7.5. I configured the build with the line CFLAGS="-Os -g -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc7400 -DSQLITE_ENABLE_COLUMN_METADATA" LDFLAGS="-arch i386 -arch x86_64 -arch ppc7400" ./configure --disable-dependency-tracking The SQLITE_ENABLE_COLUMN_METADATA flag exports the metadata symbols that modern Mono SQLite adaptors need. The -Os removes debugging symbols (as per the sqlite3 source pkg README) The other parts are to cross compile for x86_64, i386 and ppc. On Mac OS X, Mono can actually only P/INVOKE 32-bit libraries even on 64 bit platforms so i386 is being used. The dylib has not been tested on ppc.
* | | bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes ↵Justin Clark-Casey (justincc)2011-04-061-1/+1
| | | | | | | | | | | | branch now exists.
* | | Fix bug where on duplication, the root part local id was continually used in ↵Justin Clark-Casey (justincc)2011-04-061-1/+1
| | | | | | | | | | | | populating the local id scene object index instead of each part's local id
* | | Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-062-4/+28
| | | | | | | | | | | | | | | This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case.
* | | Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-065-56/+104
| | | | | | | | | | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* | | Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-063-18/+66
| | | | | | | | | | | | Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
* | | Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)2011-04-053-4/+9
| | | | | | | | | | | | with the fact that it's one word rather than two.
* | | properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2011-04-052-9/+14
| | | | | | | | | | | | object tab
* | | remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-059-196/+31
| | | | | | | | | | | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
* | | replace magic numbers in llGetParcelPrimCount() with constantsJustin Clark-Casey (justincc)2011-04-051-22/+8
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