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* * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2009-05-312-0/+22
| | | | World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
* Fix IRCd init check for config sectionMike Mazur2009-05-311-3/+3
| | | | | | | | | The IRCStackModule used Nini.Config.ConfigCollection.Contains() to determine whether the "IRCd" section was present in the config. This ConfigCollection, however, stores an ArrayList of IConfig objects, not strings, so calling Contains("IRCd") always returns false since "IRCd" is a string, not an IConfig object.
* Slashing trailing slashes.diva2009-05-301-1/+1
| | | | | | https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
* Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.diva2009-05-301-1/+1
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* Added option (on my default) to the clone avatar function so that the ↵MW2009-05-303-123/+164
| | | | | | | clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing. Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
* Made it so ( by default) the Clone avatar function, propagates the ↵MW2009-05-301-21/+28
| | | | permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.
* a few small changes to AvatarCreationModuleMW2009-05-301-14/+17
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* Added a AvatarCreationModule to the user server. This handles the "cloning" ↵MW2009-05-303-0/+512
| | | | | | | | | | | of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory). The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default. I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first) While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently. Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory. All this is in the old UGAIM servers so will need porting to the new servers.
* * Tweaks to /WHO listings.Adam Frisby2009-05-301-9/+23
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* * You are likely to be eaten by a grue.Adam Frisby2009-05-302-61/+162
| | | | | * Enable with [IRCd] Enabled=true (will listen on port 6666).
* * More TweaksAdam Frisby2009-05-303-9/+44
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* * More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby2009-05-303-182/+245
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* * May partially implement a C# IRCd & IRCClientStack.Adam Frisby2009-05-303-0/+1487
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* * Adds World.Audio.* to MRMAdam Frisby2009-05-293-1/+48
| | | | | * This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
* * Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby2009-05-291-1/+1
| | | | committing.
* * Implements Sound on Objects for IObject in MRMAdam Frisby2009-05-293-1/+29
| | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
* * Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares2009-05-294-5/+32
| | | | | | | | again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
* * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares2009-05-291-117/+117
| | | | | non-existing ScenePresence avatar. Also removed trailing white spaces.
* * refactor: little tweaks to trigger another buildJustin Clarke Casey2009-05-291-4/+15
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* * refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2009-05-293-11/+5
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* * Add save xml2 serialization testJustin Clarke Casey2009-05-293-5/+73
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* * minor: move common serialization test code into fixture setupJustin Clarke Casey2009-05-291-6/+17
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* * Add xml2 load testJustin Clarke Casey2009-05-294-6/+150
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* some clean up of sculpt map caching codeDahlia Trimble2009-05-292-6/+5
| | | | | remove a redundant debug message
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-293-12/+18
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* plumbing for future sculpt map cachingDahlia Trimble2009-05-292-0/+13
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-293-10/+15
| | | | can be found
* null test for texture assets when using cached sculpt mapDahlia Trimble2009-05-291-2/+3
| | | | | addresses mantis #3735
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-293-20/+55
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* Making the delegate handlers async in async Get, to make things consistent. ↵diva2009-05-292-3/+3
| | | | Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
* Instrumenting GlynnTuckerCache to find out the hit rate.diva2009-05-281-0/+29
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* * Tweak to aboveAdam Frisby2009-05-281-1/+1
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* * Makes grid announcements more prominent.Adam Frisby2009-05-281-1/+4
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* * Oops. Forgot Initialise needs tweaking between IRegionModule and ↵Adam Frisby2009-05-281-0/+2
| | | | ISharedRegionModule.
* * Converts recently added OGSRadmin to IRegionModule because I cant be arsed ↵Adam Frisby2009-05-281-1/+17
| | | | figuring out Mono.Addins.
* * Adds OGS RAdmin class. Adds primitive remote admin functions for ↵Adam Frisby2009-05-281-0/+102
| | | | gridservers to perform on region servers. Used for grid-wide announcements, etc.
* * May make the terrain flatten brush behave like Second Life(tm)'s client ↵Adam Frisby2009-05-281-1/+5
| | | | expects. May break everything. You decide!
* This may bring the missing texture back.diva2009-05-281-1/+5
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* * So, giving up on my efforts to de-duplicate the asset handlers. I'll just ↵lbsa712009-05-273-6/+44
| | | | | | | service commit my current state, then start over and this time concentrating only on the new handlers. * Fixed some erroneous refs in Tests.Common
* From: Chris Yeoh <cyeoh@au1.ibm.com>Dr Scofield2009-05-275-6/+43
| | | | | | | | | | | | The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
* making TarArchiveReader more resilient when faced with OARs created byDr Scofield2009-05-271-2/+8
| | | | | ancient tars.
* Adding the GlynnTucker cache module as the default choice in .ini's.diva2009-05-273-5/+7
| | | | | Minor log message change in the module itself.
* Update svn properties.Jeff Ames2009-05-274-339/+339
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* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-273-20/+1
| | | | | | | This reverts commit 8f0096cc7b112fea8f69f391224911f624482747. To get us back to compiling on fresh checkouts.
* the new Tests were defined before the Tests.Common dll in prebuild,Sean Dague2009-05-271-33/+35
| | | | | | this causes nant to choke on a fresh checkout. This should fix the build break
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-273-1/+20
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* * Added OpenSim.Server.Handlers.Tests projectlbsa712009-05-273-5/+144
| | | | | | * Added AssetServerGetHandlerTests - not really wired up yet; more to come. * Ignored some gens
* Catching weirdnesses on resolving External EndPoint in agent transfers. Will ↵diva2009-05-261-5/+34
| | | | probably need to do more aggressively.
* Forgot to include this on the last commit.diva2009-05-261-1/+2
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* Experimental alternative cache module implementation, using ↵diva2009-05-262-0/+127
| | | | GlynnTucker.Cache.dll.