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* * Fixed up some documentationTeravus Ovares2008-04-062-13/+13
| | | | | * Should help the sinking feeling when new avatar arrive in the scene.
* Set svn:ignoreJeff Ames2008-04-060-0/+0
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* * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares2008-04-061-7/+22
| | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
* Update Mac OS X ODE binary to opensim-libs r41.Jeff Ames2008-04-061-0/+0
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* * ODE Library hackery.Teravus Ovares2008-04-052-0/+0
| | | | | * You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
* * Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares2008-04-051-8/+8
| | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
* * The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares2008-04-051-0/+10
| | | | | | | the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
* check in prebuild to build OpenSim.Data.NHibernateSean Dague2008-04-041-0/+32
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* Add four nHibernate dll's into bin/Charles Krinke2008-04-044-0/+0
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* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-043-26/+7
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* make AssetBase use Properties instead of fields. This probably Sean Dague2008-04-041-8/+53
| | | | | | | breaks compatibility on grid ops because native serialization is used here.
* * Make objects appear in 1.19.1.4 inventory againJustin Clarke Casey2008-04-041-6/+19
| | | | | | | * You will probably need to clear your client's cache before this will take effect * The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
* * Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey2008-04-042-4/+6
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-041-103/+231
| | | | | | | | | | ansgar and i have done a bit of clean up for the "create user" and "create region" XmlRpc methods in RemoteController (contributed earlier by ansgar), this add a bit of consistency checking, more error checking and also documentation of the expected XmlRpc parameters.
* * Fixed up some documentation regarding the inventory descendants method ↵Teravus Ovares2008-04-041-3/+17
| | | | XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
* * Fixes CAPS InventoryDescendants and the notorious ↵Teravus Ovares2008-04-041-9/+46
| | | | | | | 'LLSDParseException:expected </llsd>' error. * Objects folder still exhibits strange behavior.
* * Fixing permissions on items returned via CAPS based inventoryTeravus Ovares2008-04-041-1/+2
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* * Fixes Region/Estate panel in current Linden Official client.Teravus Ovares2008-04-032-7/+10
| | | | | * Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
* move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2008-04-034-8/+8
| | | | | | where other data storage assemblies are.
* remove the old MonoSqlite directory once and for allSean Dague2008-04-030-0/+0
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* Check in the remaining bits to do Asset store via NHibernate. StillSean Dague2008-04-032-35/+36
| | | | | | | | need to work out auto table creation in a reasonable way. Tommorrow I'll work on getting the NHibernate bits in place to be able to put this into the main tree.
* Update svn properties.Jeff Ames2008-04-034-203/+203
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* * Attempted resolution for mantis 854Justin Clarke Casey2008-04-032-0/+7
| | | | | | * Also adds more temporary debugging goo in case the fix didn't work
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-037-196/+427
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Minor: fix doc glitchJustin Clarke Casey2008-04-031-1/+1
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* * Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey2008-04-033-5/+153
| | | | isn't useable yet
* * Resolve mantis 849Justin Clarke Casey2008-04-037-10/+21
| | | | | | * Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
* point in time update of NHibernate Asset Mapping codeSean Dague2008-04-033-10/+180
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* * ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).Teravus Ovares2008-04-031-5/+12
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* Set svn:ignore.Jeff Ames2008-04-020-0/+0
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* Update OS X libode binary to opensim-libs r36.Jeff Ames2008-04-021-0/+0
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* from krtaylorSean Dague2008-04-021-3/+6
| | | | | | Fixe for Mantis 821
* remove really odd utf character at the front of this classSean Dague2008-04-021-1/+1
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* starting to stub out NHibernate data source. This isn't in Sean Dague2008-04-021-0/+62
| | | | | | | | | prebuild yet so it's currently dead code in tree, and shouldn't bother anyone. Once this does *something* I'll add it into the main build. However it seemed like a good idea to commit work as I go for people interested in it.
* Minor: just some method commentsJustin Clarke Casey2008-04-022-3/+11
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* * Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey2008-04-022-14/+17
| | | | critical section
* fix ups to include OpenSim.Framework explicit includes (theySean Dague2008-04-0220-3/+22
| | | | | | | were implicitly included before). Everything builds again. Now off to testing.
* move signing fileSean Dague2008-04-021-0/+0
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* change references to OpenSim.DataSean Dague2008-04-021-8/+8
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* changing more references to OpenSim.DataSean Dague2008-04-0217-34/+34
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* attempt to fix up all refernces to new directory structureSean Dague2008-04-0255-78/+78
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* first pass at fixing up prebuild.xml after the Sean Dague2008-04-021-49/+49
| | | | | | Framework.Data -> Data migration
* whole lot more movingSean Dague2008-04-0267-0/+0
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* reorganizing namespaces to put all the Data stuff into it's own namespaceSean Dague2008-04-0216-0/+0
| | | | | | | / dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
* * Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2008-04-023-3/+13
| | | | investigate mantis 854
* refactor, make the file name the class nameSean Dague2008-04-021-0/+0
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* * Added AvatarAppearance.sql for MSSQLlbsa712008-04-021-0/+44
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* * Reworked Data Framework so that MSSQL workslbsa712008-04-026-14/+61
| | | | | | | | | | * Introduced uint as field type * Removed what should be superfluous Guid handling * Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-022-7/+8
| | | | terrain as default seems better than the messed up terrain I was getting.
* changes back the output path for simple module to its own bin folder. [if ↵MW2008-04-021-2/+2
| | | | | | | | you still have a simplemodule.dll in your bin folder, then delete it. So puts the bots back in their cave for another yet.