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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
add SendSunPos function to IClientAPI to let us pull all the sun
Sean Dague
2007-11-07
3
-2
/
+19
*
disable profuse logging messages for not saving physical
Sean Dague
2007-11-07
1
-1
/
+1
*
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2007-11-07
2
-236
/
+98
*
* Moved /branches/ruby to /trunk/share/ruby
Adam Frisby
2007-11-06
5
-0
/
+291
*
set svn:eol-style
Jeff Ames
2007-11-06
0
-0
/
+0
*
* fix for Bug 563
Teravus Ovares
2007-11-06
2
-2
/
+9
*
* Added better logging to AssetCache
lbsa71
2007-11-06
5
-96
/
+103
*
teravus debug patch of libode.so from libs
dan miller
2007-11-05
1
-0
/
+0
*
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
2007-11-05
1
-0
/
+1
*
physical prims
dan miller
2007-11-05
1
-75
/
+452
*
New ode.dll from Teravus.
MW
2007-11-05
1
-0
/
+0
*
tevarus ODE debug patch. note: NOT TESTED!
dan miller
2007-11-05
1
-0
/
+0
*
teravus debugging patched ode.dll, windows
dan miller
2007-11-05
1
-0
/
+0
*
added ODE back to prebuild
dan miller
2007-11-05
1
-2
/
+0
*
adding missing ODE files for mesh
dan miller
2007-11-05
4
-0
/
+841
*
* Reverted local xsd copy
lbsa71
2007-11-05
2
-259
/
+1
*
* prebuild now creates .exe references in NAntTarget
lbsa71
2007-11-05
4
-386
/
+658
*
Fixed the MyNpcCharacter errors
MW
2007-11-05
1
-4
/
+4
*
disable ODE as it is breaking the build
Sean Dague
2007-11-05
1
-0
/
+2
*
* Substituted som 'GenericCall' with Action<>
lbsa71
2007-11-05
4
-35
/
+33
*
add a fixup for linux building
Sean Dague
2007-11-05
1
-0
/
+2
*
Started to cleanup/close down childagent connections when a user teleports. ...
MW
2007-11-05
8
-63
/
+125
*
prim cuts in ODE
dan miller
2007-11-05
8
-508
/
+499
*
Changed it so opensim.exe should scan for new application plugins every time ...
MW
2007-11-05
1
-0
/
+1
*
* UpdateWearable should SendOurAppearance
lbsa71
2007-11-05
1
-0
/
+2
*
Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...
Charles Krinke
2007-11-05
2
-4
/
+15
*
removed duplicated BOMs
Jeff Ames
2007-11-05
2
-2
/
+2
*
* Temporarily reverted SQL syntax.
Adam Frisby
2007-11-05
1
-3
/
+3
*
* Changed MySQL Syntax on Region Updates for Grid Server.
Adam Frisby
2007-11-04
1
-2
/
+3
*
Some more refactoring
MW
2007-11-04
9
-196
/
+268
*
Added forgotten ApplicationPlugins directory and moved the load region code o...
MW
2007-11-04
4
-45
/
+121
*
* Small touchup of console messages
Adam Frisby
2007-11-04
1
-5
/
+5
*
forgot change in prebuild.xml
MW
2007-11-04
1
-2
/
+2
*
another attempt to fix problem
MW
2007-11-04
1
-0
/
+0
*
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS...
MW
2007-11-04
2
-2
/
+2
*
normalized line endings
Jeff Ames
2007-11-04
1
-17
/
+17
*
Deleted Regionloader .csproj files.
MW
2007-11-04
2
-224
/
+0
*
Added forgotten IApplicationPlugin file
MW
2007-11-04
1
-0
/
+17
*
normalized line endings
Jeff Ames
2007-11-04
8
-1197
/
+1197
*
Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...
MW
2007-11-04
4
-15
/
+76
*
Added support for OpenSim application plugins (as requested by Adam), which u...
MW
2007-11-04
10
-57
/
+102
*
add a IAssetProvider.CommitAssets() call to the grid asset server, when a ass...
MW
2007-11-04
1
-0
/
+1
*
Do I really have to write a log entry, can't I just hide this commit somewher...
MW
2007-11-04
1
-1
/
+2
*
removed our own inplementation of UUID's, it wasn't used anywhere.
Tleiades Hax
2007-11-04
1
-155
/
+0
*
Fixes a bug with a ZERO Quaternion when creating a prim.
darok
2007-11-03
1
-4
/
+8
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
3
-56
/
+114
*
First part of Scene refactoring:
MW
2007-11-03
9
-760
/
+1075
*
tiny commit to prepare for the first proper part of Scene.cs refactoring.
MW
2007-11-03
1
-17
/
+13
*
*Master Avatar can be specified by a previous UUID in either grid mode or sta...
mingchen
2007-11-03
9
-20
/
+98
*
* Removed unused UDPServerBase
lbsa71
2007-11-03
1
-84
/
+0
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