Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you, Alondria for: | Charles Krinke | 2007-12-22 | 3 | -5/+36 |
| | | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again | ||||
* | Remove a now unnecessary bit of inventory log verbosity | Justin Clarke Casey | 2007-12-22 | 1 | -1/+2 |
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* | Make copying of scripts into prim inventories more reliable on the first ↵ | Justin Clarke Casey | 2007-12-22 | 5 | -35/+84 |
| | | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view. | ||||
* | minor refactor | Justin Clarke Casey | 2007-12-22 | 4 | -6/+13 |
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* | Put in some race revealing warning messages triggered when a user rezzes a ↵ | Justin Clarke Casey | 2007-12-22 | 1 | -0/+30 |
| | | | | script to prim inventory | ||||
* | * Masochistically updated libsecondlife.dll to r1550 | Teravus Ovares | 2007-12-22 | 2 | -1/+30 |
| | | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet) | ||||
* | * Fixed general avatar bounciness in ODE | Teravus Ovares | 2007-12-22 | 1 | -1/+20 |
| | | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness | ||||
* | * Added smoother handling of interpenetrating physical objects. | Teravus Ovares | 2007-12-22 | 4 | -21/+70 |
| | | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity | ||||
* | Vanity commit | Justin Clarke Casey | 2007-12-22 | 1 | -1/+2 |
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* | Initial hookup of update task inventory event. No functionality yet. | Justin Clarke Casey | 2007-12-22 | 3 | -4/+54 |
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* | *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵ | mingchen | 2007-12-21 | 2 | -4/+14 |
| | | | | spew in the debug when land was selected | ||||
* | Refix bug where inventory textures don't appear in prim edit texture ↵ | Justin Clarke Casey | 2007-12-21 | 4 | -114/+161 |
| | | | | | | | | selection box unless previously expanded in inventory. | ||||
* | * Fixed UserServer crash when it's passed 00000000000000000000000000 as the ↵ | Teravus Ovares | 2007-12-21 | 1 | -3/+28 |
| | | | | | | | UUID. * It turns out that by proxy, this means that you won't have to look up people's UUID anymore in grid mode, If the UUID is LLUUID.Zero, it tries to look up avatar by name. | ||||
* | Make xml filename capitalizations consistent with actual capitalizations | Justin Clarke Casey | 2007-12-21 | 1 | -15/+15 |
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* | * Remapped the Connection shutdown path. | Teravus Ovares | 2007-12-21 | 6 | -16/+34 |
| | | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x | ||||
* | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 2007-12-21 | 6 | -0/+35 |
| | | | | Sakai! | ||||
* | * Fix for Mantis: 0000224 | Teravus Ovares | 2007-12-21 | 1 | -1/+7 |
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* | * Fix for Mantis: 0000229 | Teravus Ovares | 2007-12-21 | 1 | -85/+89 |
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* | *RemoteAdminPlugin can now be password protected. Add the password in the ↵ | mingchen | 2007-12-21 | 2 | -72/+103 |
| | | | | | | | INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed | ||||
* | * Update to send the parcel gathering error to a .Debug message.. so that a ↵ | Teravus Ovares | 2007-12-21 | 1 | -29/+35 |
| | | | | developer can see it in the environment, but it doesn't cause any adverse effects. | ||||
* | *Removed some exceptions that were thrown in Land that is no longer needed. | mingchen | 2007-12-21 | 4 | -84/+126 |
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* | *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStore | Teravus Ovares | 2007-12-21 | 1 | -1/+1 |
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* | * and another :/ | Teravus Ovares | 2007-12-20 | 1 | -2/+2 |
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* | * Fixed implicit .ToString() in shape fetch. | Teravus Ovares | 2007-12-20 | 1 | -2/+2 |
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* | * fixed a few Implicit uses of .ToString() | Teravus Ovares | 2007-12-20 | 1 | -9/+9 |
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* | Revert a couple of UUIDs back to hyphenated since we actually sometimes ↵ | Justin Clarke Casey | 2007-12-20 | 1 | -2/+2 |
| | | | | store as hyphenated, sometimes not... | ||||
* | Convert an sqlite user LLUUID I'd missed | Justin Clarke Casey | 2007-12-20 | 1 | -1/+1 |
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* | Comment out "METHOD BY UUID CALLED" WriteLine as it is | Charles Krinke | 2007-12-20 | 1 | -1/+2 |
| | | | | | obscuring the UserServer console for now. | ||||
* | * Matched up all previous .ToString() references (r2764) in ↵ | Teravus Ovares | 2007-12-20 | 1 | -18/+18 |
| | | | | OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() | ||||
* | Convert some inventory ids I managed to miss | Justin Clarke Casey | 2007-12-20 | 1 | -5/+5 |
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* | Fix up other sqlite db interactions to use non-hyphenated uuid | Justin Clarke Casey | 2007-12-20 | 5 | -48/+48 |
| | | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again. | ||||
* | Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated form | Justin Clarke Casey | 2007-12-20 | 2 | -24/+34 |
| | | | | | | | | Apply method to UUID crud in SqliteInventoryStore as an initial test This appears now to successfully recover inventory upon login This will almost certainly only work on standalone | ||||
* | *Ban lines now work if they are enabled grid wide. | mingchen | 2007-12-20 | 3 | -9/+69 |
| | | | | | *Restricted lines just give you a friendly warning for now | ||||
* | * Cleaned up some code from an earlier commit | Teravus Ovares | 2007-12-20 | 1 | -13/+1 |
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* | * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵ | Teravus Ovares | 2007-12-20 | 2 | -28/+37 |
| | | | | null objects?) | ||||
* | * removed comment | lbsa71 | 2007-12-20 | 1 | -2/+0 |
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* | * Added runprebuild2008.bat for Visual Studio 2008 users. | Adam Frisby | 2007-12-20 | 1 | -0/+2 |
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* | * Updated vs2008 target ProductVersion to "9.0.21022" | lbsa71 | 2007-12-20 | 2 | -1/+1 |
| | | | | | * Updated exe | ||||
* | * Added prototypical VS2008 target | lbsa71 | 2007-12-20 | 3 | -51/+89 |
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* | * Added a configuration parameter on the Grid Server to disallow forceful ↵ | Teravus Ovares | 2007-12-20 | 9 | -4/+99 |
| | | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration. | ||||
* | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 2007-12-20 | 43 | -217/+270 |
| | | | | Works with LibSL rev>1532 | ||||
* | *Added event called after any movement is handled (OnClientMovement) - will ↵ | mingchen | 2007-12-20 | 3 | -1/+20 |
| | | | | be used for parcel banning goodness | ||||
* | *Made a much more network friendly method of ban and pass line sending | mingchen | 2007-12-20 | 5 | -44/+144 |
| | | | | | *Added an event that is triggered when an agent enters a new parcel | ||||
* | Added null check back into ModuleLoader.cs | Jeff Ames | 2007-12-20 | 1 | -1/+2 |
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* | Extended svn:eol-style to check some other file types. | Jeff Ames | 2007-12-20 | 11 | -279/+282 |
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* | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 2007-12-19 | 7 | -17/+303 |
| | | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | ||||
* | Thank you very much, CharlieO for: | Charles Krinke | 2007-12-19 | 1 | -4/+114 |
| | | | | | Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET. | ||||
* | Refactor asset request processing for consistent status information on ↵ | Justin Clarke Casey | 2007-12-19 | 4 | -25/+46 |
| | | | | whether an asset was actually found or not | ||||
* | Stopped module loader from re-loading .dll once for every plugin found ↵ | Jeff Ames | 2007-12-19 | 1 | -12/+16 |
| | | | | within it. | ||||
* | Updated asset_database options in OpenSim.ini.example | Jeff Ames | 2007-12-19 | 1 | -2/+5 |
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