| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
|
| |
|
|
|
|
|
|
|
| |
corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
|
|
|
|
|
| |
**Added support for 'getinfo' method
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
|
|
|
|
|
|
| |
*This includes parcel name in title bar, media and music autoplay, and parcel flag icons
*Yay!
|
|
|
|
|
|
|
| |
about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
|
|
|
|
|
| |
*Adding every .build and .csproj to get ccnet working (hopefully)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created
Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database
Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Converted to new console interfaces
* Fixed other minor issues which somehow snuck in
|
| |
|
| |
|
|
|
|
|
|
| |
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
|
| |
|
|
|
|
| |
underground if you have terrain of reasonable height.
|
|
|
|
|
|
|
|
|
| |
*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
|
|
|
|
|
| |
*Still crashes the client. HelP!
|
|
|
|
| |
being first.
|
|
|
|
|
|
|
|
|
|
| |
*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
|
| |
|
| |
|
| |
|
|
|
|
| |
img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
|
|
|
|
|
| |
* Added avataranimations.xml (WARNING: Creative Commons License Applies. Read LICENSE-README-IMPORTANT.txt)
|
| |
|
|
|
|
| |
to fully remove.
|
|
|
|
| |
needed
|
|
|
|
|
|
|
| |
*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
|