| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenSim.exe -gui=true
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fixing too.
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LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
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* Fixed and added athursv's BasicEstateTest
* Added MySQLEstateTest
* Added SQLiteEstateTest
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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* Updated migration scripts and hbm.xml so that nhibernate tests work.
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specific command if any is available
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threads, etc.)
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* Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate
* mikem has seen this patch :)
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* Add NHibernate PostgreSQL database tests.
* Tests not yet being run as the PostgreSQL module is not yet fully functional
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another dev whiel I was putting the reference to it back in
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Fixes Mantis #3117
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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rotate and point to the target, however it doesnt yet use the damping or
strength parameters.
From: Robert Smart <smartrob@uk.ibm.com>
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OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
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bin/UserAssets to .gitignore
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CSCodeGeneratorTest.TestStringsWithEscapedQuotesAndComments unit test to
pass on Windows. Fixes Mantis #3104.
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multiple duplicates of the same code.
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AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene.
* Fixes mantis #3108
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* sealed OdeScene
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without causing a stack collision.
* This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread.
* Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
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* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
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ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
* Moved MoveAgentIntoRegion further down in the CompleteMovement method.
* changed a couple of methods from protected to public in SceneCommunicationService
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must be there because of attachments.
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identical to LocalLoginService.CustomiseResponse in order to be able to pull them up.
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Created nunit test for LSL API and example test for
llAngleBetween which was marked untested in wiki.
Run new test succesfully with NUnitGUI and nant build.
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format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command.
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Thanks to Rob Smart for pointing this out.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
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debug build. Just a convenience for people on the Linux side of the
house
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http://opensimulator.org/mantis/view.php?id=3089
* This adds more explanation for the new proxy settings in OpenSim.ini.example
* Also does some formatting correction
* I did some additional reformatting on top of that
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