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* * the worlds most insignificant commitlbsa712007-09-242-3/+2
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* * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa712007-09-241-3/+12
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-242-9/+7
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* * Now there's only one UserServicelbsa712007-09-241-4/+4
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-2423-262/+241
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-243-22/+17
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* * reorder and renamelbsa712007-09-242-24/+22
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-2418-178/+225
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* * Added TryGetAvatarByNamelbsa712007-09-243-6/+37
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* *** CHANGED CONFIG BEHAVIOUR ***lbsa712007-09-244-56/+47
| | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-243-3/+4
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* * Renamed methods on IUserDatalbsa712007-09-247-84/+92
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* * minor renameslbsa712007-09-241-10/+10
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-247-37/+29
| | | | IUserServices (instead of stubs)
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-239-125/+16
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* fix to do hollow prims correctly. Reported fromSean Dague2007-09-221-1/+1
| | | | | | | http://bug.opensecondlife.org/view.php?id=394
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-2212-18/+492
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * There. I think this concludes todays work on moving stuff to Broadcast()lbsa712007-09-211-2/+2
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* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
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* * Continued work on Region layerlbsa712007-09-215-45/+59
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
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* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
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* * First example of moving stuff to a Region layerlbsa712007-09-218-65/+77
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-2116-187/+151
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-213-5/+29
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* * Removed Unused 'Entity' superclasslbsa712007-09-212-114/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-2013-96/+95
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* * Some more presence refactoringlbsa712007-09-206-470/+470
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-2010-84/+79
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-206-25/+49
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-204-26/+19
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* * Added TryGetAvatar to SceneManagerlbsa712007-09-204-458/+489
| | | | | * Refactored some names for clarity
* * A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712007-09-192-3/+69
| | | | code based on User db. Nothing hot-wired though.
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-196-75/+39
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Deleted unused RegionManager.cslbsa712007-09-192-6/+0
| | | | | * Deleted unused ModuleAPIMethod's
* * 'Use format string' ftwlbsa712007-09-191-131/+132
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-1947-1461/+1456
| | | | | * 'remove redundant this qualifier' ftw
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-184-10/+21
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* * Now at least we're not creating physActors for child agents.lbsa712007-09-182-10/+20
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* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-1810-231/+120
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-1810-68/+108
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-189-64/+78
| | | | | * Some propertification and hideousness of fields.
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-184-12/+5
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* * Made ClientViewBase abstractlbsa712007-09-182-19/+4
| | | | | * Deleted unused m_consoleRegion
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-182-1/+8
| | | | multi-region; see bug 410
* fixed typo in READMEdan miller2007-09-171-1/+1
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* added top level README file. It would be good ifSean Dague2007-09-172-0/+98
| | | | | | people looked this over