| Commit message (Collapse) | Author | Age | Files | Lines |
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* The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and
<=
* Thanks idb!
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initialisers, etc.
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* Added additional error message when a Object/SOG DB save fails so we can trace why.
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* Fix not tests in LSL which require implicit casting (see mantis for an example)
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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SOP.IsAttachment
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false if the group is already deleted)
* This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around
and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
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* Don't save attachments on saving oar, which stops them coming back as ghost prims
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with the old Grid Instant Message over OGS1. Refactor the EventManager
to be independent of the rigid module structure design imposed by
the current implementation. Message routing is now done in the destination
module rather than in the event manager. This way, more or less granular
solutions are possible without core changes.
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There is more to the solution then just enabling soft_erp and
soft_cfm for all d.Contact cases.
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for physical prim interactions. They were not previously enabled
for prim-prim interactions.
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locks to just before the try/catch/finally block, so that an exception
thrown between taking the lock and entering the try doesn't leave a mutex
locked
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print this out to the log once
* This may help us detect if mysterious UDP disconnects are happening because of this.
* Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
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* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant
* But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
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* set debug scene name on scene registration, rather than within the Scene constructor
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some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects.
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potential issue when in high load. Related to mantis #2508.
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get through after the malformed ones have been sent
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passes it malformed data
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made it into the build
* Not sure how to remove all those annoying XMLConfigurator errors though
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first place
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XIRCBrigeModule is transient, will merge it with IRCBridgeModule:
extends/refactors IRCBridgeModule to support channel-per-region (if
desired).
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Cleanups in REST inventory and asset services.
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Adding support to set start region and lookat for an avatar via
XmlRpc.
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Here's the patch that clamps llGround to using sane values avoiding
runtime errors.
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for llSetHoverHeight() and llStopHover(). I believe
this gets is to less then 50 LSL functions left to
implement.
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From: Sean Dague <sdague@gmail.com>
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some fixes in MySQL and SQLite
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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Creates a new directory cov and exports to html files in
subdirectories.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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* object_rez event should now be sent to all scripts in the prim
* Thanks idb!
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* Introduces missing casts for float, integer, vector, quaterion and string to list
* Thanks idb
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instead
* This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections)
* If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
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isn't enabled.
* Please let's check such patches carefully - we don't want info leaking out unless the user has requested it
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sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
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forge project.
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some trailing whitespace.
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