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* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-285-17/+58
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-286-32/+50
| | | | logging messages
* * Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey2008-10-281-19/+13
| | | | | | * This shouldn't fix the existing appearance bugs, but neither should it make them worse.
* * minor: Doc and log message tidy upJustin Clarke Casey2008-10-283-9/+14
| | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
* * Apply http://opensimulator.org/mantis/view.php?id=2482Justin Clarke Casey2008-10-281-3/+17
| | | | | | * Stop 'show threads' throwing an exception if a thread is dead
* Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke2008-10-281-2/+2
| | | | | | | | When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-282-29/+41
| | | | | | | | | | | | The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
* Mantis #2486Melanie Thielker2008-10-281-2/+7
| | | | | | | Thank you, nlin, for a patch that fixes serialization of vector and quaternion types for script state.
* some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble2008-10-281-138/+50
| | | | fixes to cut face UV coordinates
* Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.Jeff Ames2008-10-282-13/+12
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* Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker2008-10-271-0/+1
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* * Remove the OpenSim GUI. Justin Clarke Casey2008-10-2715-3050/+0
| | | | | | * A better version can now be found on the forge at http://forge.opensimulator.org/gf/project/osgui
* * cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey2008-10-274-510/+80
| | | | | | | | Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-272-11/+10
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* * Apply http://opensimulator.org/mantis/view.php?id=2468Justin Clarke Casey2008-10-273-31/+85
| | | | | | | * This time there are accompanying changes to the unit test to adapt it to the changes * Thanks tglion
* * Temporarily revert terrain changes in r6976 and reinstate unit test from ↵Justin Clarke Casey2008-10-273-79/+48
| | | | | | | | | r6977. * If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done * It also seems a bad idea to disable tests which start failing unless there's a very good reason
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-274-21/+21
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* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-271-0/+6
| | | | | | | LSL - Bitwise operators OR and XOR do not work on integer variables
* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-271-1/+30
| | | | | | llGetRot and llGetRootRotation return the wrong values when the object is attached
* Thank you kindly, Ruud Lathrop for a patch that solves:Charles Krinke2008-10-273-157/+187
| | | | | Primary Key violation when just linked a lot of prims using MSSQL.
* Update CONTRIBUTORSMelanie Thielker2008-10-261-0/+2
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* Mantis #2428Melanie Thielker2008-10-262-2/+2
| | | | | | Thank you, miceakitsune, for a patch that makes terraforming tools usable again
* Committing a small fix for EventData along with more plumbing workMelanie Thielker2008-10-268-11/+34
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* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-261-3/+14
| | | | | | | | | | The following should silently fail when attached, llBreakAllLinks, llBreakLink, llCreateLink. The following should be restricted to avatars in the same sim, llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList. Comment added to the following unimplemented functions, llGetAgentLanguage, llGetAnimation.
* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-261-16/+89
| | | | | | | | | | | llGetBoundingBox is completely unimplemented. The attached patch contains a partial implementation for single prim objects and standing, flying and ground sitting avatars. In the case of an avatar sat on an object or multi-prim objects only the bounding box of the root prim is returned. llRezObject and llRezAtRoot ignored any velocity parameter. The attached patch makes use of it if it is not a zero vector.
* Thank you kindly, Ewe Loon for a patch that solves:Charles Krinke2008-10-262-13/+13
| | | | | | | m_ScriptDelayFactor and m_ScriptDistanceFactor are being read from XEngine settings not the settings for the scriptengine being used
* Disable terrain brush test until someone with terrain-fu can lookMelanie Thielker2008-10-251-28/+28
| | | | | | | at it and determine the new test parameters needed for the terrain brush with strength support
* Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-252-20/+51
| | | | | | | | Support of strength-slider in latest sl-client (1.21.6) Added a patch, which includes the support of strength-slider in latest sl-client (1.21.6) for Raise- and LowerSphere.
* A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker2008-10-256-10/+12
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* Fixed the cause of a hidden Exception which prevented BaseHttpServer to answerHomer Horwitz2008-10-251-1/+2
| | | | | | | when a non-existing XmlRpc method was called. Now, it will correctly respond with a faultCode/faultMessage.
* Make ScenePresence.Close public to allow subclassing of SceneCommsMelanie Thielker2008-10-251-1/+1
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* More plumbing and some wiresMelanie Thielker2008-10-253-1/+65
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* Fix a leak in the plumbingMelanie Thielker2008-10-241-3/+3
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* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
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* Plumb some moreMelanie Thielker2008-10-249-24/+186
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-243-5/+4
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* * Stop passing in unnecessary pameters to CreateNewCircuitJustin Clarke Casey2008-10-241-12/+9
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* * minor: Remove now unused startpos methodJustin Clarke Casey2008-10-241-11/+0
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* * Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey2008-10-245-69/+110
| | | | | | | | | | region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
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* * Change AddClient test such that we now successfully authenticateJustin Clarke Casey2008-10-243-6/+19
| | | | | | * The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
* * minor: refactor out AddUser test setup to common methodJustin Clarke Casey2008-10-241-4/+8
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* Remove a debug output dumpMelanie Thielker2008-10-241-1/+0
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* Lotsa plumming :)Melanie Thielker2008-10-245-2/+358
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* Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble2008-10-241-34/+68
| | | | on some twisted prims
* * minor: Remove unused public PacketServer variable.Justin Clarke Casey2008-10-231-8/+2
| | | | | | * If this was important to you please reinsert and we can put it in a recognized interface.
* * Apply http://opensimulator.org/mantis/view.php?id=2459Justin Clarke Casey2008-10-233-7/+44
| | | | | | | * Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY. * Thanks nlin
* * Reenable assert for the add circuit testJustin Clarke Casey2008-10-232-3/+10
| | | | | | | * This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
* * Revert to executing existing setup if an added circuit did not already existJustin Clarke Casey2008-10-231-3/+3
| | | | | | | * Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).
* * Add missing file from last commit. Yay for continuous integration!Justin Clarke Casey2008-10-231-0/+52
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