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* make c# more happyUbitUmarov2014-09-262-6/+3
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* use central animationset permitions defineUbitUmarov2014-09-261-2/+2
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* change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
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* add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
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* refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| | | | folderlink
* remove debug msgsUbitUmarov2014-09-262-7/+1
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* debug msgUbitUmarov2014-09-261-0/+5
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* little debugUbitUmarov2014-09-261-1/+3
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* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
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* Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
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* Rename = too genericMelanie Thielker2014-09-251-2/+2
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* Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
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* Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
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* fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| | | | animationSet
* add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
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* add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-240-0/+0
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| * bad format.. again... :(UbitUmarov2014-09-241-1/+1
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* | Fix a string formatMelanie Thielker2014-09-241-1/+1
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* make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
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* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
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* add stack trace debug messageUbitUmarov2014-09-241-0/+2
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* TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
| | | | for it to complet. This is not that good, but maybe needed
* fix wrong formatUbitUmarov2014-09-241-1/+1
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* add debug messageUbitUmarov2014-09-241-2/+3
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* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
| | | | Do the aditional cleanup, if the path did change
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
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* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
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* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
| | | | Xengine
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| * Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
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* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| * Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
| | | | | | | | circuits for that agent are closed.
* | fix building state logic...UbitUmarov2014-09-231-2/+2
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* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
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* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
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| * same in a few more spotsUbitUmarov2014-09-221-3/+10
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| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-223-6/+28
| | | | | | | | link functions do update that also.
| * remove redundant lockUbitUmarov2014-09-211-1/+2
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| * compile fixUbitUmarov2014-09-211-3/+5
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| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | | | | | | | store call
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
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| * protect getting the itemUbitUmarov2014-09-211-1/+3
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| * remove redundant codeUbitUmarov2014-09-211-20/+7
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* | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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* A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| | | | reset the lock even if the write lock is not apparently held.