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| * Ooops.. pay to land owner, not grid. group owned parcel not suported for now....UbitUmarov2017-07-251-1/+7
| * add first code to process parcel buy pass. Still testing, and still no kick o...UbitUmarov2017-07-251-1/+89
| * only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
| * mantis 8212 fix sqlite parameter prefixingUbitUmarov2017-07-231-1/+1
| * add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
| * mantis 8212 do use defined sqlite connectionUbitUmarov2017-07-221-7/+1
| * ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
| * ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
| * ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.iniUbitUmarov2017-07-221-6/+8
| * ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-222-13/+25
| * ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
| * shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
| * fix a few EN typosUbitUmarov2017-07-211-5/+5
| * ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...UbitUmarov2017-07-212-25/+139
* | fix merge issuesUbitUmarov2017-07-201-30/+5
* | mergeUbitUmarov2017-07-2060-41826/+2459
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| * fix object updates throttle for scripts doing motion by direct change of posi...UbitUmarov2017-07-181-14/+17
| * KFM: changes on update method implies other changes. Still not that good. Not...UbitUmarov2017-07-171-13/+25
| * fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
| * test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
| * store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42
| * ode does not like null refsUbitUmarov2017-07-161-1/+2
| * don't start moving KFM things on region start that where stopped on last shut...UbitUmarov2017-07-161-2/+2
| * trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
| * make KFM use scheduled terse updates. This may increase some rubber band, but...UbitUmarov2017-07-161-12/+14
| * OoopsssUbitUmarov2017-07-151-44/+47
| * fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-152-279/+426
| * add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-134-47/+104
| * update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
| * typo fixUbitUmarov2017-07-131-1/+1
| * replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...UbitUmarov2017-07-135-58/+58
| * fix wrong testUbitUmarov2017-07-131-1/+1
| * add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
| * rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...UbitUmarov2017-07-123-76/+59
| * osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
| * osSetParcelDetails: make seeAVs send updates. This is a temporary patch, thi...UbitUmarov2017-07-121-0/+15
| * osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
| * osSetParcelDetails: place hard restrictions on change owner,claimdate (both ...UbitUmarov2017-07-123-19/+103
| * remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
| * do lsl object rez checks on script thread before wasting time possible creati...UbitUmarov2017-07-111-19/+21
| * SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov2017-07-102-4/+47
| * a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
| * on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116
| * fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
| * throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
| * bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ...UbitUmarov2017-07-071-1/+5
| * ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-075-8/+31
| * ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
| * ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-033-2/+8
| * update ode.dll ( windows)UbitUmarov2017-07-022-0/+0