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* Fix scope support to get friends list names across co-hosted gridsMelanie2019-08-077-20/+37
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* Also remove the defaults from ConfiggerMelanie2019-07-301-31/+0
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* Restore the OpenSimDefaults I had to move out of the way to test thisMelanie2019-07-301-0/+2248
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* Remove the outdated and no longer useful hardcoded config defaultsMelanie2019-07-302-2287/+0
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* Don't try to print XML if a corrupted asset is actually binary dataMelanie2019-07-301-0/+9
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* Put back the code to create the ready marker file.Melanie2019-07-291-0/+23
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* Fix godnames module to not add the empty string if only one option is usedMelanie2019-07-271-8/+14
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* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-07-2783-2597/+4716
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| * mantis 8563: do not modify collection inside a loop on it a foreach on itUbitUmarov2019-07-151-8/+10
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| * When using FSAssets, the HGAssetService would still use AssetService.Melanie2019-07-131-13/+70
| | | | | | | | | | | | This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.
| * mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov2019-07-063-28/+15
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| * reduce httptimout on first try to save a asset to gridUbitUmarov2019-06-141-1/+1
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| * make materials save to grid less async on manual backup or shutdownUbitUmarov2019-06-141-4/+17
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| * handle confirmXfer syncUbitUmarov2019-06-131-3/+3
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| * delay timeout a bitUbitUmarov2019-06-131-2/+2
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| * minor cleanupUbitUmarov2019-06-131-45/+39
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| * test...UbitUmarov2019-06-121-4/+2
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| * add a lockUbitUmarov2019-06-121-16/+15
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| * still a few more changes to lludp Xfer download for lost udp caseUbitUmarov2019-06-121-9/+10
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| * a few more changes to lludp Xfer downloadUbitUmarov2019-06-111-15/+22
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| * a few more changes to lludp Xfer downloadUbitUmarov2019-06-102-16/+28
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| * test...UbitUmarov2019-06-091-5/+4
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| * reduce some useless array copiesUbitUmarov2019-06-096-27/+31
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| * mantis 8460: reduce odds of watchdog timeout warningUbitUmarov2019-06-041-9/+4
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| * add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵UbitUmarov2019-05-282-6/+12
| | | | | | | | MeshModelAllowTextureToInventory visible
| * missing old flag VEHICLE_FLAG_NO_FLY_UPUbitUmarov2019-05-221-0/+1
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| * change yengine comments on ini fileUbitUmarov2019-05-191-6/+2
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| * mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵UbitUmarov2019-05-141-1/+1
| | | | | | | | texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
| * osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov2019-05-031-28/+33
| | | | | | | | telling viewer about any teleport
| * soem cleanupUbitUmarov2019-05-024-44/+90
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| * osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-012-9/+69
| | | | | | | | position; flag 8 == force fly; 16 force nofly (both == fly)
| * add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-016-28/+62
| | | | | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
| * missing files...UbitUmarov2019-04-301-1/+1
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| * missing files...UbitUmarov2019-04-305-7/+7
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| * sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
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| * primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov2019-04-301-1/+9
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| * old typoUbitUmarov2019-04-233-14/+25
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| * change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov2019-04-183-7/+43
| | | | | | | | argument. For now can only change one prim per call
| * mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov2019-04-181-1/+1
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| * mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov2019-04-181-53/+72
| | | | | | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
| * lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
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| * Yengine: rename a field, do some updates using interlockedUbitUmarov2019-04-161-18/+18
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| * typo on a debug message formatUbitUmarov2019-04-161-1/+1
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| * Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | | | | | with new changes
| * Ynegine: add some missing memory usage on script resetUbitUmarov2019-04-161-3/+13
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| * mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-159-80/+178
| | | | | | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
| * update warp3d.dllUbitUmarov2019-04-121-0/+0
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| * warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
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| * update warp3d.dllUbitUmarov2019-04-111-0/+0
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| * do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
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