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* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
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* let us see our online friendsUbitUmarov2015-09-281-6/+6
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* put back virtual declarationsUbitUmarov2015-09-281-14/+14
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* ... ossl merge issueUbitUmarov2015-09-283-5/+9
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* ... post merge issueUbitUmarov2015-09-281-6/+14
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* ... merge issueUbitUmarov2015-09-282-5/+5
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* clear merge issueUbitUmarov2015-09-281-7/+1
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+2
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* change copyright to opensimUbitUmarov2015-09-281-5/+26
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+4
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* change version stringUbitUmarov2015-09-281-2/+2
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* add missing Makefile from master, put me on contributorsUbitUmarov2015-09-282-0/+44
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* remove virtual declarations master doesnt haveUbitUmarov2015-09-281-14/+14
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* apply changes to xmlrcp groups to groups V2, compiles but not tested :(UbitUmarov2015-09-271-164/+77
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* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-272-72/+10
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-275-1/+50
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are ↵UbitUmarov2015-09-271-83/+67
| | | | private to the requesting agent, etc
* in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings ↵UbitUmarov2015-09-261-2/+2
| | | | even more, but viewers seem to need it now, something to review later
* add the Default Groups module lost in the mergeUbitUmarov2015-09-261-0/+260
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* coment out some debug, clean a bitUbitUmarov2015-09-263-32/+3
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* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-263-1/+10
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* revert previus wrong commitUbitUmarov2015-09-251-8/+1
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* patch objects crossings for var regions, until region location is fully fixedUbitUmarov2015-09-251-1/+7
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* rearrange source codeUbitUmarov2015-09-251-313/+304
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* add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-242-49/+36
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* some cleanup on terrain encoderUbitUmarov2015-09-242-182/+63
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* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-242-67/+104
| | | | mantis 7727, but may still need more work
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
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* change console main help to match masterUbitUmarov2015-09-241-13/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-242-4/+4
| | | | send things
* dont let http keepalive and context reuse be trueUbitUmarov2015-09-232-3/+16
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* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov2015-09-231-6/+4
| | | | Quaternions. This may need better checking
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
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* same for old OdeUbitUmarov2015-09-231-1/+1
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-225-100/+35
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does