Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2013-01-27 | 2 | -7/+9 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
| * | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2013-01-27 | 2 | -6/+8 |
| | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
* | | Merge branch 'master' into careminster | Melanie | 2013-01-26 | 4 | -6/+71 |
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| * | Fix issue where the "set terrain texture" console command did not tell the ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -1/+1 |
| | | | | | | | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513 | ||||
| * | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 2 | -2/+60 |
| | | | | | | | | | | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -86/+116 |
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| * | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams | Talun | 2013-01-26 | 1 | -3/+10 |
| | | | | | | | | | | | | Correction so that scripts can turn Flexi off as well as on. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-01-26 | 10 | -121/+526 |
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| * | | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 2013-01-25 | 1 | -86/+116 |
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| * | minor: Fix full scene part console report to show proper Light* names rather ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -5/+5 |
| | | | | | | | | than all wrongly FlexiDrag | ||||
| * | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -0/+2 |
| | | | | | | | | disable any enabled logging from previous tests | ||||
| * | Disable json tests for now - I see this is failing on jenkins because mono ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 2 | -32/+29 |
| | | | | | | | | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting. | ||||
| * | See if getting the registering JsonReadNotecard with MethodInfo works around ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+5 |
| | | | | | | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 | ||||
| * | Increase logging by enabling during test setup rather than during individual ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+6 |
| | | | | | | | | tests of for JsonStore | ||||
| * | Enable logging in new json store tests to find out why they fail on jenkins ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+4 |
| | | | | | | | | but not locally. | ||||
| * | Add JsonTestPath() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
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| * | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+23 |
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| * | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -1/+1 |
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| * | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
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| * | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 4 | -3/+306 |
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| * | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
| | | | | | | | | are on the ground. Makes them a little more stable. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2013-01-25 | 24 | -192/+1047 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | ||||
| * | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
| | | | | | | | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | ||||
| * | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
| | | | | | | | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | ||||
| * | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
| | | | | | | | | | | below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | ||||
| * | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 |
| | | | | | | | | from the console. | ||||
| * | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 2013-01-24 | 1 | -1/+15 |
| | | | | | | | | | | | | | | | | | | This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | ||||
| * | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 2013-01-24 | 13 | -12/+658 |
| | | | | | | | | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | ||||
| * | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 2013-01-24 | 1 | -5/+64 |
| | | | | | | | | BulletXNA. | ||||
| * | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 2013-01-24 | 3 | -164/+282 |
| | | | | | | | | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. | ||||
| * | * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵ | teravus | 2013-01-23 | 2 | -4/+18 |
| | | | | | | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. | ||||
| * | Remove unnecessary System.Linq reference from Compiler.cs | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -1/+0 |
| | | | | | | | | Hopefully will fix windows build via compile.bat | ||||
* | | Merge branch 'avination' into careminster | Melanie | 2013-01-24 | 9 | -18/+54 |
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| * | | Make llGiveMoney async again. The return value is now the constant 1 to make | Melanie | 2013-01-24 | 1 | -8/+10 |
| | | | | | | | | | | | | | | | scripts work properly. Scripts will no longer receive a failure indication through this return value; | ||||
| * | | Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵ | Melanie | 2013-01-24 | 3 | -12/+12 |
| | | | | | | | | | | | | without it. | ||||
| * | | Null check the response body to make sure we're not crashing the script engine | Melanie | 2013-01-24 | 1 | -0/+6 |
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| * | | Implement get version RemoteAdmin call | Melanie | 2013-01-23 | 2 | -2/+18 |
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| * | | Prevent double ground collisions and prefer the physics result if there is one. | Melanie | 2013-01-23 | 1 | -3/+15 |
| | | | | | | | | | | | | | | | ODE is known to not see the ground sometimes on raycast so the double test is needed. | ||||
| * | | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 4 | -12/+12 |
| | | | | | | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-01-24 | 8 | -4/+11 |
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| * | | Disable the not very useful infinite recursion co-op termination tests for ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -2/+6 |
| | | | | | | | | | | | | | | | | | | now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack | ||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-24 | 6 | -2/+4 |
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| | * \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-01-23 | 17 | -144/+672 |
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| | * | | | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 6 | -2/+4 |
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| * | | | | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -0/+1 |
| | |/ / | |/| | | | | | | | | | | deprecated in later .net versions | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2013-01-24 | 27 | -258/+756 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | | | Merge branch 'master' into cooptermination | Justin Clark-Casey (justincc) | 2013-01-24 | 65 | -12747/+1925 |
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| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-24 | 59 | -12676/+1675 |
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| | | * | | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 2 | -36/+34 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | ||||
| | | * | | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 2013-01-23 | 1 | -3/+8 |
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