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* Fixed bad-ish code in login patchDiva Canto2015-06-251-5/+6
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* Changes to Welcome Message sent to clients.Quill Littlefeather2015-06-251-11/+21
| | | | | | | | .gitignore | 1 + OpenSim/Services/LLLoginService/LLLoginService.cs | 32 +++++++++++++++-------- 1 files changed, 22 insertions(+), 11 deletions(-) Signed-off-by: Diva Canto <diva@metaverseink.com>
* FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero ↵Diva Canto2015-06-232-1/+37
| | | | is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
* Fix my typo, the dll is named OpenSim, not OpensimCinder2015-06-212-2/+2
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Guard against null AgentPrefs service in llGetAgentLanguage()Cinder2015-06-211-3/+10
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Add MaxMaterialsPerTransaction to SimFeaturesCinder2015-06-192-1/+15
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Warp3DImageModule. Reduce workload by not calling to render the root prim ↵AliciaRaven2015-06-191-1/+0
| | | | | | twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Bug fix in inventory fetching: sometimes the caps request comes before there ↵Diva Canto2015-06-171-5/+0
| | | | is a scene presence, and that's ok.
* Removed the pgsql table for AgentPrefs, because it is not working. For now ↵Diva Canto2015-06-142-22/+12
| | | | the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works.
* Mantis #7610. Changed AgentPrefs table in PGSQL to use uuid instead of ↵Diva Canto2015-06-141-13/+14
| | | | | | varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated. WARNING: untested. (I don't use pg)
* Squooshed a warning that could result in a runtime null pointer exception. ↵Diva Canto2015-06-141-1/+1
| | | | It says that code is for debugging, but it was buggy.
* Squoosh one more warningDiva Canto2015-06-141-1/+1
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* Removing the Store methods in the DB layer of AgentPreferences, as they were ↵Diva Canto2015-06-143-13/+0
| | | | simply calling the base ones.
* Quell three new warnings I introduced with AgentPrefsData, return an empty ↵Cinder2015-06-144-8/+8
| | | | | | llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com>
* AgentPreferences SQLLite Migration update Mantis #7157Roger Kirkman2015-06-131-0/+19
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Added more names of recent contributors that were missing from the listDiva Canto2015-06-131-0/+5
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* Cleaned up the CONTRIBUTORS listDiva Canto2015-06-131-14/+14
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* SQLite and PGSQL adapters for AgentPreferencesCinder2015-06-134-0/+158
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Added example of how to configure the GodNames moduleDiva Canto2015-06-131-0/+9
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* Added ':' to debug messagesDiva Canto2015-06-131-4/+4
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* Add optional GodNames region moduleCinder2015-06-131-0/+144
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Guard against scenes without an agent prefs service and a copy and paste fixCinder2015-06-132-1/+8
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fixed indentationDiva Canto2015-06-131-4/+4
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* A few bug fixes for Agent Preferences to actually work. Also added missing ↵Diva Canto2015-06-135-3/+11
| | | | config for standalone.
* Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder2015-06-1320-104/+1062
| | | | | | opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Relicense AgentPreferences files to BSD and OpenSimulatorCinder2015-06-134-96/+96
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Support for Linden AgentPreferences capability and friends ↵Cinder2015-06-136-5/+419
| | | | | | (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
* Removing parts that escaped from the lab - thanks AliciaRavenBlueWall2015-06-121-35/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-06-115-16/+6
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| * SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.dahlia2015-06-101-16/+6
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| * Update libomv to current HEAD f75dccc313f3dahlia2015-06-104-0/+0
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* | Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to ↵Diva Canto2015-06-111-0/+0
|/ | | | have been inadvertently replaced in commit edcba95ab561abeedc4023c319c578d8ddd83c61
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-06-091-25/+49
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| * Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) byRobert Adams2015-06-061-25/+49
| | | | | | | | | | | | | | | | disabling terrain patch sending by view distance for legacy sized regions. The problem seems to be that people expect adjacent legacy sized regions to just display like they always have. Limiting displayed terrain is complicated by the camera position not being updated in child regions.
* | Avoid registering console commands in every single instance of ↵Diva Canto2015-06-091-16/+22
|/ | | | GridUserService running on the same process. Only one registers them now.
* Typo FixH-H-H2015-06-051-1/+1
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Upgraded the Simian inventory connector with an item cache, too, so that it ↵Diva Canto2015-06-051-1/+17
| | | | doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
* More on mantis #7567. Two things:Diva Canto2015-06-052-2/+12
| | | | | - Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing - Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
* The only purpose of this commit is to remove an erroneous comment. It turns ↵Diva Canto2015-06-051-4/+2
| | | | out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
* Mantis #7603 -- bad folders in inventory could produce null pointer ↵Diva Canto2015-06-041-1/+1
| | | | exception. Thanks for the line numbers in the exception trace.
* Mantis #7536. This may alleviate the side effects of broken SceneObjects ↵Diva Canto2015-06-041-15/+20
| | | | XML. It doesn't (can't) fix the cause.
* Mantis #7600. The warning message was not a symptom of a problem, it was ↵Diva Canto2015-06-041-9/+11
| | | | just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
* Trivial: fix copy-paste typo in stringDiva Canto2015-06-041-1/+1
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* Fixed order of projects, so that the solution builds in mono.Diva Canto2015-06-041-36/+35
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* More assertions in inventory client tests to check for assorted combinations ↵Diva Canto2015-06-041-1/+26
| | | | of cached/non-cached/existing/non-existing items
* Added tests that verify the absence of the bug fixed in the previous commits ↵Diva Canto2015-06-042-1/+30
| | | | (cache issues).
* Making the inventory cache static, so that there's less timers.Diva Canto2015-06-041-1/+1
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* Mantis #7567. Once again, avoiding prefetching linked items within linked ↵Diva Canto2015-06-042-15/+9
| | | | folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-036-29/+57
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* I suspect the viewer doesn't need the target of linked items inside linked ↵Diva Canto2015-06-021-14/+14
| | | | folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.