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My fork of OpenSim for IG and DG, called SledjChisl.
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'avination' into careminster
Melanie
2012-05-31
7
-209
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+236
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ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
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+4
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Guard setting the building flag
Melanie
2012-05-30
1
-0
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+4
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Whitespace fix
Melanie
2012-05-30
1
-1
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+1
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Prevent multiple requests to go physical from reaching the physics plugin
Melanie
2012-05-30
1
-0
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+4
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Fix the log standing attach-from-world bug.
Melanie
2012-05-30
2
-42
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+59
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fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
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+1
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Add advanced collision processing into ScenePresence
Melanie
2012-05-29
1
-162
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+162
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Fix collision filtering
Melanie
2012-05-29
1
-10
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+10
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Merge branch 'master' into careminster
Melanie
2012-05-31
8
-80
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+469
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
6
-71
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+271
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Add console command "teleport user" to allow teleport from the region console
Justin Clark-Casey (justincc)
2012-05-29
1
-0
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+189
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Fix collision filtering. The filter should be checked on the receiving part!
Melanie
2012-05-29
1
-9
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+9
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Merge branch 'master' into careminster
Melanie
2012-05-29
3
-238
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+332
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refactor: factor out entity transfer state machine into a separate class to m...
Justin Clark-Casey (justincc)
2012-05-28
3
-239
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+330
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If handling the failure of teleport, move agent state to CleaningUp when we s...
Justin Clark-Casey (justincc)
2012-05-28
1
-3
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+6
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Re-add script collisions that were lost in a merge
Melanie
2012-05-29
1
-0
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+2
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Merge branch 'avination'
Melanie
2012-05-29
7
-252
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+245
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fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
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+1
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a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
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+6
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let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
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+25
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-28
2
-180
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+103
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Place the return back into collision sounds.
Melanie
2012-05-28
1
-0
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+4
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If a region is not found on a simulator, make the health query return
Melanie
2012-05-28
1
-4
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+13
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Merge branch 'ubitwork' into avination
Melanie
2012-05-28
4
-38
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+110
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Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
2012-05-28
1
-176
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+90
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disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
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+8
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revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
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+0
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Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
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+33
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also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
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+2
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-21
2
-2
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+2
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try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
2
-9
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+75
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Merge branch 'avination' into careminster
Melanie
2012-05-27
8
-345
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+564
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Merge branch 'ubitwork' into avination
Melanie
2012-05-21
7
-328
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+562
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missing update script events call
UbitUmarov
2012-05-20
1
-1
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+12
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minor changes
UbitUmarov
2012-05-20
3
-32
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+24
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fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
2012-05-19
1
-1
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+1
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reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
4
-126
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+148
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a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
2
-53
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+100
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temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
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+98
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modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
2
-46
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+89
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modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
2
-81
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+120
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fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
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+1
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add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
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+13
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