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* Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+30
* changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov2012-03-073-153/+66
* Prevent scripted region crossings from crashing with prim limits enabledMelanie2012-03-061-1/+7
* Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
* Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie2012-03-061-11/+0
* make copied parts have diferent LocalIds than original. More building control...UbitUmarov2012-03-062-5/+74
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-063-7/+27
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| * Allow NPC to be removed by the owner of the parcel they're over.Melanie2012-03-051-2/+9
| * Teleport users to the cornfield when they are teleported withMelanie2012-03-051-3/+13
| * llListSort SL compatibility: When sorting strided list and the listMelanie2012-03-051-2/+5
* | update ubitOdeUbitUmarov2012-03-054-78/+297
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-052-3/+15
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| * SL compatibility - return only points on segemtn, not ray in llCastRayMelanie2012-03-051-0/+5
| * A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
* | update UbitOdeUbitUmarov2012-03-045-65/+69
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-041-0/+2
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| * Zero velocity when drag-copyingMelanie2012-03-041-0/+2
* | update UbitODEUbitUmarov2012-03-043-36/+55
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * This still causes terrain artefactsMelanie2012-03-021-3/+3
| * This still causes terrain artefactsMelanie2012-03-021-3/+1
* | update ubitODEUbitUmarov2012-03-021-15/+45
* | ubitODE bug fixUbitUmarov2012-02-291-1/+1
* | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
* | fixUbitUmarov2012-02-291-1/+3
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-293-0/+28
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| * Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
| * Implement llTeleportAgentMelanie2012-02-281-0/+22
* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2012-02-292-503/+148
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* made box a little largerUbitUmarov2012-02-281-6/+6
* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
* Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
* Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-2710-41/+93
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| * \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-261-1/+1
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* | | | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
* | | | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* | | Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
* | | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
* | | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-268-41/+75
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-260-0/+0
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| * Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
* | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
* Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2