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* Merge branch 'master' into careminsterMelanie2012-11-0817-110/+669
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| * BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
| * BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104
| * BulletSim: update the DLLs and SOsRobert Adams2012-11-064-0/+0
| * BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
| * BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
| * BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
| * BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
| * BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
| * BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
| * To keep things consistent allowing an UnregisterModuleInterface... Force the...teravus2012-11-061-5/+13
| * Update folder version numbers when moving items and making the Delete(string[...Justin Clark-Casey (justincc)2012-11-062-4/+53
| * Increment version number of a folder when an object it contains is deleted.Justin Clark-Casey (justincc)2012-11-061-3/+25
* | Merge branch 'master' into careminsterMelanie2012-11-050-0/+0
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| * Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
* | Merge branch 'avination' into careminsterMelanie2012-11-040-0/+0
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| * | Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
* | | Merge branch 'master' into careminsterMelanie2012-11-041-9/+12
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| * | Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
* | | Merge branch 'master' into careminsterMelanie2012-11-0422-843/+1620
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| * | Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-042-0/+18
| * | BulletSim: update the DLLs and SOsRobert Adams2012-11-034-0/+0
| * | BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
| * | BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-034-20/+96
| * | BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
| * | BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
| * | BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
| * | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
| * | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
| * | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
| * | BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90
| * | BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-035-54/+33
| * | BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2012-11-032-124/+68
| * | BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
| * | BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
| * | BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
| * | BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
| * | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
| * | BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
| * | BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
| * | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
| * | BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
| * | BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
| * | BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
| * | BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
| * | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
| * | BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0313-188/+351
| * | HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...Diva Canto2012-11-031-0/+9
* | | Merge branch 'avination' into careminsterMelanie2012-11-0411-39/+72
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| * | Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-042-0/+18