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* remove groups handlers onClientClose also on groups V2UbitUmarov2015-09-281-12/+18
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* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
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* let us see our online friendsUbitUmarov2015-09-281-6/+6
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* put back virtual declarationsUbitUmarov2015-09-281-14/+14
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* ... ossl merge issueUbitUmarov2015-09-283-5/+9
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* ... post merge issueUbitUmarov2015-09-281-6/+14
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* ... merge issueUbitUmarov2015-09-282-5/+5
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* clear merge issueUbitUmarov2015-09-281-7/+1
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+2
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* change copyright to opensimUbitUmarov2015-09-281-5/+26
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+4
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* change version stringUbitUmarov2015-09-281-2/+2
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* add missing Makefile from master, put me on contributorsUbitUmarov2015-09-282-0/+44
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* remove virtual declarations master doesnt haveUbitUmarov2015-09-281-14/+14
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* apply changes to xmlrcp groups to groups V2, compiles but not tested :(UbitUmarov2015-09-271-164/+77
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* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-272-72/+10
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-275-1/+50
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are ↵UbitUmarov2015-09-271-83/+67
| | | | private to the requesting agent, etc
* in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings ↵UbitUmarov2015-09-261-2/+2
| | | | even more, but viewers seem to need it now, something to review later
* add the Default Groups module lost in the mergeUbitUmarov2015-09-261-0/+260
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* coment out some debug, clean a bitUbitUmarov2015-09-263-32/+3
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* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-263-1/+10
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* revert previus wrong commitUbitUmarov2015-09-251-8/+1
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* patch objects crossings for var regions, until region location is fully fixedUbitUmarov2015-09-251-1/+7
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* rearrange source codeUbitUmarov2015-09-251-313/+304
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* add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-242-49/+36
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* some cleanup on terrain encoderUbitUmarov2015-09-242-182/+63
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* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-242-67/+104
| | | | mantis 7727, but may still need more work
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
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* change console main help to match masterUbitUmarov2015-09-241-13/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-242-4/+4
| | | | send things
* dont let http keepalive and context reuse be trueUbitUmarov2015-09-232-3/+16
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* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov2015-09-231-6/+4
| | | | Quaternions. This may need better checking
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
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* same for old OdeUbitUmarov2015-09-231-1/+1
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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