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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Insert a short delay on the simulator side rezzing of attachments in order to...
Justin Clark-Casey (justincc)
2013-03-20
1
-1
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+1
*
Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 2...
Justin Clark-Casey (justincc)
2013-03-20
1
-10
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+7
*
Force a viewer object update for attachments at the end of the final Scene.Co...
Justin Clark-Casey (justincc)
2013-03-20
1
-0
/
+9
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-03-20
1
-1
/
+1
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*
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
/
+1
*
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Prevent multiple instances of the same item ID being appended to an AvatarApp...
Justin Clark-Casey (justincc)
2013-03-19
3
-34
/
+60
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/
*
For the moment, disable the output of the 'scene' statistics in SimExtraStats...
Robert Adams
2013-03-19
1
-1
/
+3
*
For those people collecting and comparing logfiles from servers scattered
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
4
-18
/
+189
*
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
4
-1
/
+23
*
Process default attachment point in AttachObjectInternal before we check whet...
Justin Clark-Casey (justincc)
2013-03-19
1
-27
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+27
*
Fix tests for multiattach
Melanie
2013-03-18
2
-6
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+6
*
Merge branch 'master' into newmultiattach
Melanie
2013-03-18
88
-9613
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+2109
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*
Improve rejection of any attempt to reattach an object that is already attached.
Justin Clark-Casey (justincc)
2013-03-18
2
-31
/
+194
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*
Fix recent regression where an item worn to an attachment point that was alre...
Justin Clark-Casey (justincc)
2013-03-18
2
-89
/
+153
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-03-17
29
-8909
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+157
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*
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
2
-7
/
+12
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*
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
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+17
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*
*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a c...
teravus
2013-03-16
4
-3
/
+135
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*
Finally remove the 'REST' ApplicationPlugins code which has been non-function...
Justin Clark-Casey (justincc)
2013-03-15
23
-8890
/
+0
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*
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Make the LSL memory functions virtual so script engines can override them if ...
Melanie
2013-03-15
1
-3
/
+3
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*
Change the table and field names of XAssetService mysql db tables to be capit...
Justin Clark-Casey (justincc)
2013-03-15
2
-62
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+60
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*
Implement access time updates on assets for XAssetService.
Justin Clark-Casey (justincc)
2013-03-15
1
-38
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+57
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*
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in ...
Justin Clark-Casey (justincc)
2013-03-15
1
-23
/
+5
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*
Migrate assets from chained asset service to xassetservice as they are reques...
Justin Clark-Casey (justincc)
2013-03-15
1
-28
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+20
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*
Fix bug in AssetService where requesting data only for an asset would throw a...
Justin Clark-Casey (justincc)
2013-03-15
1
-1
/
+5
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*
minor: log an error rather than info if a connector fails to load.
Justin Clark-Casey (justincc)
2013-03-15
1
-1
/
+1
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*
minor: Make logged message in ServerUtils more consistent.
Justin Clark-Casey (justincc)
2013-03-15
1
-10
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+10
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-03-15
4
-35
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+60
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*
Add Vegaslon to CONTRIBUTORS.txt
Robert Adams
2013-03-15
1
-0
/
+1
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*
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
/
+1
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*
Fix server statistics always reporting zero for total network bytes in/out.
Robert Adams
2013-03-15
2
-34
/
+58
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*
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Make it possible to chain another asset service underneath the de-duplicating...
Justin Clark-Casey (justincc)
2013-03-15
3
-23
/
+76
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*
Add example code to DOExampleModule to pull data from that previously saved b...
Justin Clark-Casey (justincc)
2013-03-15
2
-5
/
+29
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*
Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ...
Justin Clark-Casey (justincc)
2013-03-15
1
-0
/
+2
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*
refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity(...
Justin Clark-Casey (justincc)
2013-03-15
1
-84
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+80
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*
minor: remove mono compiler warnings in LSL_Api.cs
Justin Clark-Casey (justincc)
2013-03-14
1
-3
/
+3
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*
Log same environment information to Robust log as is already done for simulat...
Justin Clark-Casey (justincc)
2013-03-14
5
-19
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+23
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*
refactor: minor cleanup in osGetAvatarList()
Justin Clark-Casey (justincc)
2013-03-14
1
-2
/
+1
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*
Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is...
Justin Clark-Casey (justincc)
2013-03-14
1
-13
/
+9
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*
minor: Use more compact libomv primitive constructors in osNpcGetPos() and os...
Justin Clark-Casey (justincc)
2013-03-14
1
-6
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+3
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*
Fix minor race conditions in OSSL_Api functions where a parcel could be misid...
Justin Clark-Casey (justincc)
2013-03-14
1
-6
/
+4
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*
refactor: Use LSL_Vector(Vector3) constructor in llCastRay()
Justin Clark-Casey (justincc)
2013-03-14
1
-1
/
+1
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*
refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than havi...
Justin Clark-Casey (justincc)
2013-03-14
1
-41
/
+21
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*
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common inp...
Justin Clark-Casey (justincc)
2013-03-14
4
-0
/
+22
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*
Fix minor race condition in llGetCameraRot() where inconsistent information c...
Justin Clark-Casey (justincc)
2013-03-14
1
-4
/
+4
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*
Fix minor race condition in llGetCameraPos() where an inconsistent post could...
Justin Clark-Casey (justincc)
2013-03-14
1
-4
/
+5
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*
Fix minor race condition in llParcelMediaCommandList() where a parcel could b...
Justin Clark-Casey (justincc)
2013-03-14
1
-1
/
+3
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*
Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, PRIM_...
Justin Clark-Casey (justincc)
2013-03-14
1
-10
/
+11
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*
Fix minor race condition in llGetGeometricCenter() if this was changing whils...
Justin Clark-Casey (justincc)
2013-03-14
1
-1
/
+1
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