Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix merge artefact | Melanie | 2011-07-22 | 1 | -3/+0 |
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* | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 |
| | | | | from XML properly. | ||||
* | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 |
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* | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene" | root | 2011-07-19 | 1 | -0/+1 |
| | | | | This reverts commit f5623b5c3903606606fedead8f365244c0eddbed. | ||||
* | Tidy up a superfluous AddPrimShape override in PhysicsScene | Tom | 2011-07-19 | 1 | -1/+0 |
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* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -1/+1 |
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* | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 12 | -68/+26 |
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* | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 12 | -26/+68 |
| | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | ||||
* | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-15 | 12 | -68/+26 |
|\ | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | Add localid support to ch0de properly | Tom | 2011-07-15 | 12 | -68/+26 |
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* | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-15 | 2 | -4/+20 |
|\ \ | |/ | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | Fix a raycast issue | Tom | 2011-07-15 | 2 | -4/+20 |
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* | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-10 | 23 | -4013/+4289 |
|\ \ | |/ | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | Merge branch 'master' into careminster-presence-refactor | root | 2011-07-09 | 23 | -4013/+4289 |
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| | * | Instance-types-in-list fix for LSL/OSSL functions. This will fix ↵ | Makopoppo | 2011-07-09 | 2 | -30/+31 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llListFindList() which always returns -1 when you compare with the list from those functions. *llCSV2List *llGetAnimationList *llGetLinkPrimitiveParams *llGetObjectDetails *llGetParcelDetails *llGetParcelPrimOwners *llGetPrimitiveParams *GetLinkPrimitiveParamsEx *osGetAgents *osMatchString *osGetLinkPrimitiveParams *osGetPrimitiveParams *osGetAvatarList | ||||
| | * | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 3 | -3/+3 |
| | | | | | | | | | | | | (setting SculptData is done through the property) | ||||
| | * | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 7 | -43/+72 |
| | | | | | | | | | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | ||||
| | * | When loading library asset set, only store an asset if it's different from ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -6/+25 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | an existing one with the same id. We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store. This cuts asset library load time from 10 seconds to <1 sec. Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear. This is unrelated to this commit and needs to be fixed at some subsequent time. | ||||
| | * | stop the local inventory services connector from logging an error when an ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | item id isn't found. making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate. | ||||
| | * | fix bug where opening a library script would fail | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -2/+2 |
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| | * | refactor: rename bool returning GetAgentInventoryItem() to ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 3 | -6/+13 |
| | | | | | | | | | | | | CanGetAgentInventoryItem() to improve code readability | ||||
| | * | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+1 |
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| | * | refactor: Factor out AddSubMesh() method from long ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -49/+58 |
| | | | | | | | | | | | | | | | | | | CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit. | ||||
| | * | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -2/+27 |
| | | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported. | ||||
| | * | minor: code tidy up - remove a couple of Console.WriteLine() accidentally ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -53/+23 |
| | | | | | | | | | | | | added in the last commit | ||||
| | * | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -3825/+3873 |
| | | | | | | | | | | | | to improve code readability | ||||
| | * | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 5 | -5/+18 |
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| | * | Switch the MeshUploadFlag CAP module on and off with the existing config ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -14/+35 |
| | | | | | | | | | | | | | | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on. | ||||
| | * | Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 2 | -2/+1 |
| | | | | | | | | | | | | needs its own cap) | ||||
| | * | Ensure that the max transfer distance is initialized correctly. | Mic Bowman | 2011-07-07 | 1 | -1/+7 |
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| | * | add myself to contributors.txt | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 1 | -0/+1 |
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| | * | add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵ | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 2 | -18/+150 |
| | | | | | | | | | | | | thank you dahlia and lkalif for helping to make this happen! | ||||
* | | | Dammit, loggin the type of an exception without providing the FULL DUMP is NOT | Melanie | 2011-07-10 | 1 | -0/+1 |
|/ / | | | | | | | going to help squash bugs! | ||||
* | | Remove another core SNAFU. AbsolutePosition is NOT equal to group position | Melanie | 2011-07-06 | 1 | -3/+0 |
| | | | | | | | | in attachments! Breaks resizers!!! | ||||
* | | Fix parcel prim count and max reporting. Viewer already multiplies. | Melanie | 2011-07-06 | 2 | -6/+25 |
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* | | Revert "If a user has the rights to edit a parcel's properties, then also ↵ | root | 2011-07-05 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | allow them always to enter that parcel." This reverts commit b8e7258051abab3e1310dd8b08cb1d2e09fa21e3. Letting this go in would prevent land owners from banning someone who would have incidental editing rights through a group. The land owner should be the only unbannable person. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | root | 2011-07-05 | 26 | -301/+752 |
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| * | Add TestClearCache() | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -0/+17 |
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| * | add TestExpireAsset() | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -0/+20 |
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| * | refactor: Move test setup code into setup method | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -13/+20 |
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| * | Make it possible to disable the file part of the flotsam asset cache | Justin Clark-Casey (justincc) | 2011-07-04 | 3 | -40/+78 |
| | | | | | | | | | | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled. | ||||
| * | refactor: Split file cache manipulation code into separate methods, as has ↵ | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -102/+131 |
| | | | | | | | | already been done for the memory cache | ||||
| * | Add basic flotsam asset cache test for retrieved cached asset. | Justin Clark-Casey (justincc) | 2011-07-04 | 6 | -0/+106 |
| | | | | | | | | Disabled temporarily since file system caching disrupts subsequent test runs | ||||
| * | If a user has the rights to edit a parcel's properties, then also allow them ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -4/+4 |
| | | | | | | | | | | | | | | always to enter that parcel. This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy! | ||||
| * | Add profile, merge, noassets and skip-assets options for loading/saving oars ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -2/+39 |
| | | | | | | | | | | | | | | via RemoteAdmin This is http://opensimulator.org/mantis/view.php?id=5453 Thanks Michelle Argus! | ||||
| * | Create a very basic initial test which just creates an 'npc' and tests that ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 5 | -4/+75 |
| | | | | | | | | the scene presence exists | ||||
| * | refactor: simplify existing npc code by creating them directly rather than ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -102/+37 |
| | | | | | | | | | | | | indirectly via a timer no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway! | ||||
| * | Make default serverside_object_permissions = true since this better matches ↵ | Justin Clark-Casey (justincc) | 2011-07-01 | 5 | -15/+4 |
| | | | | | | | | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file | ||||
| * | If OpenSim has been built from a git tree, then include version information ↵ | Justin Clark-Casey (justincc) | 2011-07-01 | 1 | -4/+39 |
| | | | | | | | | | | | | automatically by dereferencing .git/HEAD A blank bin/.version file will stop this being displayed. | ||||
| * | refactor: rename gitCommitFileName to manualVersionFileName since ↵ | Justin Clark-Casey (justincc) | 2011-07-01 | 1 | -5/+4 |
| | | | | | | | | bin/.version doesn't necessary have to be a git hash |