| Commit message (Collapse) | Author | Age | Files | Lines |
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12rad/s
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to be called with scene still calling simulation, that should be changed,
for now added a check for a valid world in ode simulation
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and the sim's http client
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the first place.
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Effective. Increase a bit world damping of velocities
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this last may need fix) added also some code for llSetAngularVelocity but not working still
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since viewers don't seem to handle that and keep retrying
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and locking.
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the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
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it's timeout
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timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
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to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
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