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* mantis 8577: add key osGetInventoryItemKey(string name) to get a inventory ↵UbitUmarov2019-08-165-40/+72
| | | | item ID within prim inventory. the llGetInventory does return the asset it, not item.
* move file HGworldMapModule to where it belongs( runprebuild)UbitUmarov2019-08-151-0/+0
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* still another missing ShowNPCs case, and needed changes for prev commitUbitUmarov2019-08-151-6/+8
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* make HGworldmap initialize its base wordmapUbitUmarov2019-08-151-1/+9
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* mantis 8575: npc map dots could be sent on another spotUbitUmarov2019-08-131-0/+3
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* set default value for timestand on groups v2 invites tableUbitUmarov2019-08-101-0/+8
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* mantis 8573 and 8569: be more aggressive on drag block with touch on non ↵UbitUmarov2019-08-101-4/+2
| | | | physical prims
* Make the DNS cache timeout configurable.Melanie2019-08-093-3/+8
| | | | | | In containerized environments, DNS is simulated. It can change several times per second as containers move around. The hardcoded timeout was too long for a container environment.
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-08-096-31/+295
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| * add cap EstateChangeInfoUbitUmarov2019-08-076-31/+295
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* | No idea where this diff comes from - change case to lowerMelanie2019-08-091-1/+1
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* | Fix #8572Melanie2019-08-091-1/+4
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* | Make showing NPCs on the world map an optionMelanie2019-08-072-2/+11
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* Remove debug output i left inMelanie2019-08-072-9/+0
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* Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker2019-08-076-3/+29
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* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-08-0735-513/+822
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| * cap EstateAccess: don't meed with keepAlive unless neededUbitUmarov2019-08-071-8/+6
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| * pesty warning; btw thx LiruCookies for help on estateaccess cap viewer protocolUbitUmarov2019-08-071-1/+1
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| * add cap EstateAccess: missing fileUbitUmarov2019-08-071-0/+226
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| * add cap EstateAccessUbitUmarov2019-08-071-0/+1
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| * silly bug in libomvUbitUmarov2019-08-023-0/+0
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| * cosmeticsUbitUmarov2019-08-025-46/+22
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| * update libopenmetaverse including a ugly hack to try to workaround issues ↵UbitUmarov2019-08-024-0/+0
| | | | | | | | detected with new windows .net4.8 JIT. this can be reverted with that is fixed, this can also go wrong, as usual ;)
| * remove redundant codeUbitUmarov2019-08-011-5/+0
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| * make sure XEngine does release script events when a script is destroyedUbitUmarov2019-08-012-4/+4
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| * mantis8569: do aggregate script events when a script is deleted; block ↵UbitUmarov2019-08-013-22/+40
| | | | | | | | nonphysical drag if a touch event is triggered, add a time guard on that
| * mantis8548: let rotation division be -(olderResult) this is formally more ↵UbitUmarov2019-08-011-2/+6
| | | | | | | | correct (and it is the same rotation), keep not normalizing, as SL seems to do
| * mantis8548: change more LSL arguments declarations to their formal form. ↵UbitUmarov2019-07-313-100/+108
| | | | | | | | Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues
| * mantis8564: add region_up_time to llGetEnv. Returns string with seconds ↵UbitUmarov2019-07-311-66/+55
| | | | | | | | since region start. There where ways do get it, but this makes life easier
| * change value of PARCEL_DETAILS_DWELL to a higher value to give more room for ↵UbitUmarov2019-07-316-11/+27
| | | | | | | | standard values, change return types, update script syntaxe
| * Mantis #8481 part two.TBG Renfold2019-07-313-0/+16
| | | | | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
| * Mantis #8481 part one.TBG Renfold2019-07-312-0/+4
| | | | | | | | | | | | Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL]) Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
| * fix configuration loader testUbitUmarov2019-07-311-0/+1
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| * now i can login on win .net4.8, but just a little drop on a large (broken) ↵UbitUmarov2019-07-309-308/+364
| | | | | | | | OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
| * cosmeticsUbitUmarov2019-07-301-2/+2
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| * Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2019-07-301-39/+0
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| * | cosmeticsUbitUmarov2019-07-303-4/+5
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* | | Fix scope support to get friends list names across co-hosted gridsMelanie2019-08-077-20/+37
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* | | Also remove the defaults from ConfiggerMelanie2019-07-301-31/+0
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* | Restore the OpenSimDefaults I had to move out of the way to test thisMelanie2019-07-301-0/+2248
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* | Remove the outdated and no longer useful hardcoded config defaultsMelanie2019-07-302-2287/+0
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* Don't try to print XML if a corrupted asset is actually binary dataMelanie2019-07-301-0/+9
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* Put back the code to create the ready marker file.Melanie2019-07-291-0/+23
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* Fix godnames module to not add the empty string if only one option is usedMelanie2019-07-271-8/+14
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* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-07-2783-2597/+4716
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| * mantis 8563: do not modify collection inside a loop on it a foreach on itUbitUmarov2019-07-151-8/+10
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| * When using FSAssets, the HGAssetService would still use AssetService.Melanie2019-07-131-13/+70
| | | | | | | | | | | | This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.
| * mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov2019-07-063-28/+15
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| * reduce httptimout on first try to save a asset to gridUbitUmarov2019-06-141-1/+1
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| * make materials save to grid less async on manual backup or shutdownUbitUmarov2019-06-141-4/+17
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