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* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-156-388/+268
| | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
* remove forgotten line...UbitUmarov2012-07-141-1/+0
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* don't subscribe collision events for nonphysical parts only because ofUbitUmarov2012-07-142-1/+2
| | | | collision sounds. Let them be passive
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
| | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
* missed fix on vehicle reference frameUbitUmarov2012-07-131-2/+1
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* fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
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* Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| | | | some clean up
* Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-122-12/+6
| | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
* Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
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* Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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* Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-112-6/+12
| | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
* Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | up properly
* be paranoic (?)UbitUmarov2012-07-111-0/+6
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* Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov2012-07-111-5/+23
| | | | | Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
* remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
* ubitODE leaksUbitUmarov2012-07-113-25/+33
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* stop keeping references to objects on released itemsUbitUmarov2012-07-111-1/+10
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-111-5/+8
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| * Merge branch 'ubitwork' into avinationMelanie2012-07-114-14/+40
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| | * Make sure handles stay intact when removing from the MinHeapMelanie2012-07-111-5/+8
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* | | Merge branch 'avination' into ubitworkUbitUmarov2012-07-110-0/+0
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| * Merge branch 'ubitwork' into avinationMelanie2012-07-107-44/+144
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* | | Melanie fix: detach SOGs from backup on linkingUbitUmarov2012-07-111-0/+2
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* | | clear released minheap items so they don't keep holding references toUbitUmarov2012-07-111-0/+1
| | | | | | | | | | | | objects.
* | | add some more memory information to StatsCollectorUbitUmarov2012-07-101-4/+20
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* | | console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | | | | | | | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
* | | Merge branch 'avination' into ubitworkUbitUmarov2012-07-101-5/+7
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| * Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | | | | | debugging
* | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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* | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
| | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
* | more work on llSetAngularVelocity()UbitUmarov2012-07-102-4/+29
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
| | | | | | | | 12rad/s
* | changed ODE lib for win32 to version 0.12UbitUmarov2012-07-101-0/+0
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* | change linux 32bit libode.so to ode version 0.12ubit2012-07-101-0/+0
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-07-091-1/+8
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| * | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-07-092-2/+2
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| * | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-07-091-3/+7
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| * | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-07-091-15/+43
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| * | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
| | | | | | | | | | | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-07-086-289/+416
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-07-086-289/+416
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| | * Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | | | | | | | | | and the sim's http client
| | * Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
| | | | | | | | | | | | the first place.
| | * Address map lag issue seen with non-avination viewersMelanie2012-07-083-262/+271
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| | * Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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