Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add new fields to parcel update | Melanie Thielker | 2014-07-29 | 1 | -1/+11 |
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* | Change some ORs to assignments as they should be | Melanie Thielker | 2014-07-29 | 1 | -5/+5 |
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* | fix the mess about exclusive fields and flags on land overlay | UbitUmarov | 2014-07-29 | 2 | -31/+34 |
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* | change parcel overlay bytes adding LocalSound.. changed others also NEEDS | UbitUmarov | 2014-07-29 | 3 | -30/+66 |
| | | | | checking | ||||
* | dont mess with sound gain on stop | UbitUmarov | 2014-07-27 | 1 | -1/+1 |
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* | dont send packets twice | UbitUmarov | 2014-07-27 | 1 | -1/+0 |
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* | change how sounds work. May be bad.. needs testing | UbitUmarov | 2014-07-27 | 4 | -102/+66 |
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* | remove forgotten lines | UbitUmarov | 2014-07-27 | 1 | -7/+0 |
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* | serialize sound parameters for llLoopSound | UbitUmarov | 2014-07-27 | 1 | -1/+48 |
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* | clear script controls on crossing (untested)(possible should be done | UbitUmarov | 2014-07-26 | 2 | -0/+10 |
| | | | | elsewhere/othe way) | ||||
* | dont standup avatar on crossing | UbitUmarov | 2014-07-26 | 1 | -2/+2 |
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* | allow reset default animation to default as core does | UbitUmarov | 2014-07-26 | 1 | -1/+1 |
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* | add queue transition code needs review/more testing | UbitUmarov | 2014-07-25 | 1 | -79/+115 |
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* | remove old and dead code that its only making it hard to understand | UbitUmarov | 2014-07-25 | 1 | -287/+18 |
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* | change previus code, send a NoEvents response back to http server, even | UbitUmarov | 2014-07-24 | 2 | -5/+1 |
| | | | | | if we know there is no one there, so that the server finishes handling it. | ||||
* | EventQueueGetModule: dont reuse queues, we dont know whats there; make | UbitUmarov | 2014-07-24 | 1 | -10/+9 |
| | | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? ) | ||||
* | let BlockingQueue timeout work as its suposed to and not wait for ever | UbitUmarov | 2014-07-24 | 1 | -3/+2 |
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* | revert my change of not adding physcis to a failed avatar transfer. This | UbitUmarov | 2014-07-24 | 1 | -3/+0 |
| | | | | may need a better fix later ( doing a stand elsewhere?) | ||||
* | on transfer fail of sited avatars, only do | UbitUmarov | 2014-07-24 | 1 | -2/+2 |
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* | fix line ending | UbitUmarov | 2014-07-24 | 1 | -4/+4 |
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* | on sit use root prim camera at and eye if child as neither | UbitUmarov | 2014-07-23 | 1 | -10/+27 |
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* | change last commit setting intransit without messing flight | UbitUmarov | 2014-07-23 | 1 | -4/+4 |
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* | do CompleteMovement with InTransit set as core | UbitUmarov | 2014-07-23 | 1 | -82/+91 |
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* | cleanup a bit presence CheckForBorderCrossing removing dead code | UbitUmarov | 2014-07-23 | 1 | -126/+113 |
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* | changed locations of m_originRegionID setting to where current core has | UbitUmarov | 2014-07-23 | 1 | -6/+17 |
| | | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim) | ||||
* | request.DoHTTPGruntWork(..) is now identical to our version, so use | UbitUmarov | 2014-07-23 | 1 | -40/+5 |
| | | | | | those again, getting code closer to os again | ||||
* | clamp avatar standup position within region | UbitUmarov | 2014-07-22 | 1 | -0/+2 |
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* | if sited avatar cross fails, dont add it to physics and dont mess scripts | UbitUmarov | 2014-07-22 | 1 | -1/+4 |
| | | | | (?) | ||||
* | CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so | UbitUmarov | 2014-07-22 | 1 | -91/+86 |
| | | | | revert previus change assuming it didnt. remove a no longer needed else {} | ||||
* | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and | UbitUmarov | 2014-07-22 | 1 | -0/+2 |
| | | | | RETURN_AT_EDGE from simulation | ||||
* | make ResetChildPrimPhysicsPositions only do what it is supposed to do and | UbitUmarov | 2014-07-22 | 1 | -1/+11 |
| | | | | not what AbsolutePosition does | ||||
* | tell scripts about positions changes after they are actually changed | UbitUmarov | 2014-07-22 | 1 | -10/+18 |
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* | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog | UbitUmarov | 2014-07-22 | 1 | -84/+96 |
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* | bug fix. Child position got broken because first prim i parts array may | UbitUmarov | 2014-07-22 | 1 | -0/+5 |
| | | | | not be the root prim | ||||
* | fix HUD attachment update filter to allow avatar center etc | UbitUmarov | 2014-07-22 | 1 | -2/+2 |
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* | send updates on selected attachments as sl ( warinin if reverted then a | UbitUmarov | 2014-07-22 | 1 | -3/+3 |
| | | | | fix is needed elsewhere since the changes are never sent) | ||||
* | avatar collisions fix | UbitUmarov | 2014-07-21 | 1 | -51/+54 |
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* | change presence movetotarget avoiding trying to go undergroud or fly when | UbitUmarov | 2014-07-21 | 1 | -1/+4 |
| | | | | it can walk. ( still needs better code ) | ||||
* | change ava to ava collisions a bit | UbitUmarov | 2014-07-21 | 1 | -30/+42 |
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* | bug fix | UbitUmarov | 2014-07-21 | 1 | -4/+5 |
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* | Remove extremely spammy error message that isn't an actual error - user | Melanie Thielker | 2014-07-20 | 1 | -5/+5 |
| | | | | | ids queried may not exist, since LSL can use this as well, with arbitrary ids | ||||
* | Remove some already commented lines | Melanie Thielker | 2014-07-20 | 1 | -11/+0 |
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* | Fix LSL portions of sit positioning | Melanie Thielker | 2014-07-20 | 1 | -36/+12 |
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* | make sittarget camera relative to root prim | UbitUmarov | 2014-07-20 | 1 | -17/+18 |
| | | | | Please enter the commit message for your changes. Lines starting | ||||
* | another change to standup | UbitUmarov | 2014-07-20 | 1 | -1/+1 |
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* | change avatar standup code | UbitUmarov | 2014-07-20 | 1 | -28/+25 |
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* | remove avn hack on sitted avatars positions | UbitUmarov | 2014-07-20 | 1 | -27/+3 |
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* | physicsSit SendSitResponse also relative to parent prim | UbitUmarov | 2014-07-20 | 1 | -5/+11 |
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* | fix physics sit for physical child prims | UbitUmarov | 2014-07-20 | 1 | -4/+4 |
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* | physics engine cannot change internal positions of linksets, at least not | UbitUmarov | 2014-07-20 | 1 | -2/+2 |
| | | | | in teaseupdates |