Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 2017-10-15 | 3 | -1/+23 |
| | | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | ||||
* | Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat | Robert Adams | 2017-10-13 | 1 | -4/+7 |
|\ | | | | | | | me to the repository). | ||||
| * | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 2017-10-13 | 1 | -4/+7 |
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* | | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 |
|/ | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | ||||
* | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 |
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* | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 |
| | | | | allow delete object id, with confirmation | ||||
* | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 |
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* | BulletSim: update MacOS version of libBulletSim to latest version. | Robert Adams | 2017-09-20 | 2 | -0/+0 |
| | | | | | See Mantis 8232. Thanks Gavin Hird. | ||||
* | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 2 | -2/+2 |
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* | double request.ReadWriteTimeout | UbitUmarov | 2017-09-16 | 1 | -2/+2 |
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* | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 2 | -7/+19 |
| | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | ||||
* | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 16 | -86/+414 |
|\ | | | | | | | Adds raycast using Bullet physics engine. | ||||
| * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 |
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| * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 |
| | | | | | | | | filtering. | ||||
| * | BulletSim; Update BulletSim.dll's and so's for raycast. | Robert Adams | 2017-09-03 | 4 | -0/+0 |
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| * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 |
| |\ | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | ||||
| | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 |
| | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | ||||
| * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 |
| | | | | | | | | | | | | work. | ||||
* | | | Fixed typos in comments in osslEnable.ini | Kevin Cozens | 2017-09-04 | 1 | -2/+2 |
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* | | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 2017-09-04 | 1 | -3/+3 |
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* | | fix cache.cs (used on parcels info) | UbitUmarov | 2017-08-29 | 1 | -10/+14 |
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* | | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 2017-08-25 | 1 | -0/+13 |
| | | | | | | | | misbehaves | ||||
* | | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 2017-08-25 | 1 | -50/+40 |
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* | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 |
| | | | | allowed, but that may be abusive | ||||
* | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 3 | -3/+3 |
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* | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 2017-08-24 | 1 | -2/+16 |
| | | | | (un)freeze no t(un)eject | ||||
* | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 |
| | | | | not check landing point (telehubs) on eject. | ||||
* | mantis 8233: media changes flag object updated in region db | UbitUmarov | 2017-08-22 | 1 | -0/+3 |
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* | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2017-08-19 | 2 | -58/+74 |
| | | | | llSetTargetOmega where skiped | ||||
* | BulletSim: Update macOS version of BulletSim with the actual Bullet | Robert Adams | 2017-08-18 | 2 | -0/+0 |
| | | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird. | ||||
* | Replaced libomv dlls with newly compiled ones to solve crashes with ↵ | Diva Canto | 2017-08-17 | 4 | -0/+0 |
| | | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11 | ||||
* | Make VERSION_FLAVOUR public too, per request. I question the practice of ↵ | Diva Canto | 2017-08-17 | 1 | -1/+1 |
| | | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. | ||||
* | BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵ | Robert Adams | 2017-08-17 | 2 | -0/+0 |
| | | | | | | fixes. Thanks Gavin Hird. | ||||
* | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 2017-08-16 | 1 | -14/+9 |
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* | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 3 | -12/+20 |
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| * | update libode for MAC, thanks again Gavin Hird | UbitUmarov | 2017-08-15 | 2 | -0/+0 |
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| * | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 |
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* | | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 |
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* | | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 |
| | | | | | | | | | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | ||||
* | | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-14 | 5 | -170/+214 |
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| * | Revert "Let's try giving Common a default constructor instead of the workaround" | Diva Canto | 2017-08-14 | 3 | -4/+13 |
| | | | | | | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c. | ||||
| * | Let's try giving Common a default constructor instead of the workaround | Diva Canto | 2017-08-14 | 3 | -13/+4 |
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| * | This is the correct work around. Jenkins is confuzzled. | Diva Canto | 2017-08-14 | 2 | -4/+4 |
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| * | Strengthen the tests for the possibility that SetUpFixture does not run in ↵ | Diva Canto | 2017-08-14 | 3 | -5/+14 |
| | | | | | | | | the beginning. | ||||
| * | Comment to trigger jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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| * | Comment that test dll for now. It's making jenkins fail. | Diva Canto | 2017-08-14 | 1 | -3/+7 |
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| * | Forgot to add this too (nant auto tests) | Diva Canto | 2017-08-14 | 1 | -0/+5 |
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| * | Listed new testable dll in THIS file | Diva Canto | 2017-08-14 | 1 | -1/+7 |
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| * | Another comment for testing jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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| * | Added comment just to trigger jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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