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* mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
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* changes on teleports v7UbitUmarov2019-03-283-93/+84
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* try another wayUbitUmarov2019-03-273-2/+6
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
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* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
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* some more changes on objects sendingUbitUmarov2019-03-243-86/+28
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* mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2019-03-242-22/+24
| | | | numbre of sides warning. build prims with the number of sides of the high LOD submesh
* compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2019-03-242-7/+21
| | | | heavy
* mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵UbitUmarov2019-03-231-6/+29
| | | | number of faces provided and warn mismatch
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
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* make the text enable option visible for testingUbitUmarov2019-03-231-0/+2
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* a bit more suicidal...UbitUmarov2019-03-232-17/+21
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* pesty warningUbitUmarov2019-03-231-1/+0
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* add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2019-03-2312-315/+499
| | | | disable, but well many things can go wrong.
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
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* add some code for compressed updates, but disabled, since more changes are ↵UbitUmarov2019-03-212-54/+363
| | | | needed elsewhere
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
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* missing fileUbitUmarov2019-03-201-59/+27
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* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-207-16/+15
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* lludp direct encode RegionHandshakeUbitUmarov2019-03-201-113/+167
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* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-193-12/+60
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* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
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* recover the UnAckedBytes are in KB fixUbitUmarov2019-03-191-1/+2
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* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
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* lludp ObjectAnimation encodingUbitUmarov2019-03-191-9/+29
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* lludp SimStats encodingUbitUmarov2019-03-191-13/+38
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* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
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* take the deafult on the parameter overlayUbitUmarov2019-03-195-5/+5
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* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-195-10/+12
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* ooopsUbitUmarov2019-03-191-2/+2
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* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143
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* add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov2019-03-192-2/+8
| | | | timming issues
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
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* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
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* oopsUbitUmarov2019-03-181-2/+4
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* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
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* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
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* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
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* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
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* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
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* remove redundant codeUbitUmarov2019-03-176-30/+6
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* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
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* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
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* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
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* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
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* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
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* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵UbitUmarov2019-03-161-38/+117
| | | | it needed work anyways
* minor cleanupUbitUmarov2019-03-152-32/+2
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* LSL: limit sittext and touchtext to length current viewers cand displayUbitUmarov2019-03-151-2/+8
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