Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix Typo | Melanie | 2012-03-26 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster | Melanie | 2012-03-26 | 1 | -1/+3 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | ||||
| * | Further simplify ScriptComms | Melanie | 2012-03-26 | 1 | -1/+3 |
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| * | Dynamically create the delegate type to reduce complexity in the caller | Melanie | 2012-03-26 | 2 | -2/+23 |
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| * | Correct the design error I introduced into ScriptComms. Untested but about to | Melanie | 2012-03-26 | 2 | -18/+25 |
| | | | | | | | | be. | ||||
* | | Dynamically create the delegate type to reduce complexity in the caller | Melanie | 2012-03-26 | 2 | -2/+23 |
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* | | Correct the design error I introduced into ScriptComms. Untested but about to | Melanie | 2012-03-26 | 2 | -18/+25 |
| | | | | | | | | be. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-25 | 12 | -130/+347 |
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| * | Simplify the module invocation registration. The types and method name | Melanie | 2012-03-25 | 2 | -3/+20 |
| | | | | | | | | can be pulled fromt he delegate so we don't need to pass them explicitly | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2012-03-24 | 6 | -48/+85 |
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| | * | Allow the user to enter help topics in upper or lowercase. | Justin Clark-Casey (justincc) | 2012-03-24 | 2 | -15/+18 |
| | | | | | | | | | | | | | | | Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out. | ||||
| | * | Hack example on to "terrain save-tile" extended help. | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -0/+6 |
| | | | | | | | | | | | | Thanks to Garmin Kawaguichi for the initially suggested text. | ||||
| | * | Use system provided temporary file in "terrain save-tile" to avoid problems ↵ | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted). | ||||
| | * | Give feedback when "terrain save-tile" is not successfully invoked. | Justin Clark-Casey (justincc) | 2012-03-24 | 3 | -30/+58 |
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| * | | Add support for key, vector, rotation and list types for both | Mic Bowman | 2012-03-24 | 4 | -74/+237 |
| |/ | | | | | | | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke | ||||
| * | Have the PhysicsParameters module output console command responses | Robert Adams | 2012-03-23 | 1 | -5/+5 |
| | | | | | | | | | | | | | | | | | | directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-23 | 4 | -6/+27 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | fix yield prolog so it compiles with mono 2.11 there has been a bugzilla | nebadon | 2012-03-23 | 2 | -6/+6 |
| | | | | | | | | | | | | report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 | ||||
| * | Comment out log message about sending periodic appearance updates. | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -2/+2 |
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| * | Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -0/+5 |
| | | | | | | | | | | | | for now. Default remains false. | ||||
| * | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -0/+17 |
| | | | | | | | | | | | | | | | | | | | | [Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false. | ||||
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-03-23 | 1 | -14/+29 |
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| * | | Make anims way more snappy. Decouple SP animation handling from physics frame | Melanie | 2012-03-23 | 1 | -14/+29 |
| | | | | | | | | | | | | time. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-03-23 | 1 | -14/+77 |
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| * | | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -14/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-03-23 | 6 | -85/+95 |
|\ \ \ | |/ / | | / | |/ |/| | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -17/+20 |
| | | | | | | | | method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2012-03-22 | 20 | -99/+338 |
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| | * | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 2 | -25/+26 |
| | | | | | | | | | | | | Comment out more effectively unused old heartbeat code. | ||||
| | * | Fix build break | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -1/+1 |
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| | * | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e | Justin Clark-Casey (justincc) | 2012-03-23 | 2 | -3/+3 |
| | | | | | | | | | | | | Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase. | ||||
| | * | Comment out unused scene loop restart code. | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -19/+22 |
| | | | | | | | | | | | | This has actually been unused since at least 0.7.2 due to earlier changes. | ||||
| | * | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -2/+2 |
| | | | | | | | | | | | | m_lastUpdate is no longer properly updated and is redundant anyway. | ||||
| | * | Add commented out section on collisions switch in Scene.SetSceneCoreDebug(). | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -0/+6 |
| | | | | | | | | | | | | This was not implemented before the recent changes but should be at some point. | ||||
| | * | Comment out login parameters debug output accidentally included with c4b2d24 | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -11/+13 |
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| | * | Comment out a terrain save-tile debugging message that accidentally crept in ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -6/+6 |
| | | | | | | | | | | | | with c4b2d24 | ||||
| * | | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-03-22 | 1 | -10/+5 |
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| | * | | RegionReady logging | BlueWall | 2012-03-22 | 1 | -10/+5 |
| | | | | | | | | | | | | | | | | Some maintenance to clean up logging messages | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-22 | 0 | -0/+0 |
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| * | | | refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -11/+8 |
| | | | | | | | | | | | | | | | | MoveTaskInventoryItem() | ||||
* | | | | Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster | Melanie | 2012-03-22 | 8 | -12/+208 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
| * | | | Fix llGiveInventory() so that it checks the destination part for ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 2 | -6/+63 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case. | ||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -7/+10 |
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| * | | | | Add llGiveInventory() test from object to object where both objects are ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 7 | -7/+146 |
| | | | | | | | | | | | | | | | | | | | | owned by the same user. | ||||
* | | | | | Merge commit 'df624c13c98b06d57311c1d93ecbd4790553f3b3' into careminster | Melanie | 2012-03-22 | 3 | -7/+27 |
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| * | | | | HG Friends: don't notify if the server isn't there. | Diva Canto | 2012-03-22 | 1 | -7/+10 |
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| * | | | Added new simple_build_permissions config to the .ini and .example files. | Diva Canto | 2012-03-22 | 2 | -0/+17 |
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* | | | | Fix merge issue from core | Melanie | 2012-03-22 | 1 | -1/+1 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-22 | 0 | -0/+0 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs | ||||
| * | | | Change a false false to be truly true - or is this statement false? | Melanie | 2012-03-22 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Fixes perms boo-boo |