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* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-102-41/+34
* fix some invalid string.format argumentsUbitUmarov2016-11-097-9/+108
* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
* move UserAccountCache access locking to its methods and not callers.UbitUmarov2016-11-093-55/+54
* minor cleanupUbitUmarov2016-11-091-6/+9
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-093-153/+10
* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
* change display and log of normal script errorsUbitUmarov2016-11-081-20/+47
* add some configuration options missing in OpenSimDeafults.ini but present in...UbitUmarov2016-11-081-1/+33
* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ass...UbitUmarov2016-11-071-135/+141
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need t...UbitUmarov2016-11-071-1/+29
* start removing old hack of using SetMomentum to just set instant velocity, no...UbitUmarov2016-11-073-7/+39
* add a few more lsl constants for attachmentsUbitUmarov2016-11-071-0/+15
* oops bug fixUbitUmarov2016-11-061-19/+29
* restrict ubOde castray with terrain range only on horizontal plane, let it fi...UbitUmarov2016-11-062-9/+22
* change llGetTime() source clockUbitUmarov2016-11-061-10/+9
* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-053-48/+19
* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-053-3/+7
* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
* Regression, really ???UbitUmarov2016-11-051-0/+2
* add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not b...UbitUmarov2016-11-052-2/+54
* add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2016-11-052-12/+24
* add a few lsl constants and move some aroundUbitUmarov2016-11-051-7/+20
* It looks, that attachments show console command incorrectly returns Item ID. ...Mandarinka Tasty2016-11-051-14/+9
* by design HUD objects are privateUbitUmarov2016-11-041-12/+13
* Implementation of new LSL function: list llGetAttachedList(key avatar); It al...Mandarinka Tasty2016-11-043-0/+32
* on get asset with callback, do the callback even if asset not found. This is ...UbitUmarov2016-11-031-34/+17
* fix some coments, thanks Austin TateUbitUmarov2016-11-032-3/+3
* XEngine: make calls to gc.collect on region startup scripts loading a configu...UbitUmarov2016-11-033-14/+30
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c...UbitUmarov2016-11-021-1/+6
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-023-57/+43
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-251-6/+5
* mantis 8041: check target user password on save/load IARUbitUmarov2016-10-251-3/+0
* Flip master to 0.9.1Diva Canto2016-10-241-2/+2
* viewer crash bug fix: fis the udp packets split of SendEstateList() large lis...UbitUmarov2016-10-244-281/+417
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
* fix a coment on OpenSim.ini.example ( mantis 8037)UbitUmarov2016-10-161-1/+1
* Xengine option AppDomainLoading default option true is causing problems with ...UbitUmarov2016-10-152-7/+10
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so a...UbitUmarov2016-10-151-1/+1
* bug fix: We can't filter out any of the avatar controls relative to movement,...UbitUmarov2016-10-151-4/+5
* change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ...UbitUmarov2016-10-112-9/+20
* remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov2016-10-051-5/+0
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-10-052-2/+12
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| * BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
* | dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-053-60/+79
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* minor cleanupUbitUmarov2016-10-021-4/+5
* change avatar and attachments priority (downgraded) in priritizer option Sim...UbitUmarov2016-10-021-35/+30
* fix comment telling the correct default physics engineUbitUmarov2016-10-011-1/+1
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58