| Commit message (Expand) | Author | Age | Files | Lines |
* | When regions are set to shut down the instance, always send notifications to | Melanie | 2012-06-03 | 1 | -6/+30 |
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 |
* | Fix impersonation, it got broken in a merge | Melanie | 2012-06-01 | 1 | -7/+10 |
* | Remove the kill record. Core has removed it long ago and it really does more ... | Melanie | 2012-06-01 | 1 | -19/+19 |
* | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 |
* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 |
* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 |
* | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 2 | -180/+103 |
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| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
| * | If a region is not found on a simulator, make the health query return | Melanie | 2012-05-28 | 1 | -4/+13 |
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 |
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| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 |
* | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-21 | 2 | -2/+2 |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 7 | -328/+562 |
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| * | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 |
| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
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| * | | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
* | | | | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
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* | | | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 |
* | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
* | | | fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable... | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
* | | | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 2012-05-19 | 4 | -126/+148 |
* | | | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 |
* | | | temp work: sounds simetric acording to materials, still 'window close' test ... | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
* | | | modulate collision sound intensity with collision relative velocity for parts... | UbitUmarov | 2012-05-19 | 2 | -46/+89 |
* | | | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 |
* | | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
* | | | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 2012-05-19 | 3 | -1/+13 |
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* | | removed redundant colision sounds. Temporary muted sounds ( returns at top o... | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
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* | udp transfer: make number packets estimation coerent with number actually sen... | UbitUmarov | 2012-05-17 | 1 | -2/+8 |
* | trigger collision sounds on active agent position for better spatial effect ... | UbitUmarov | 2012-05-17 | 2 | -23/+22 |
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ... | UbitUmarov | 2012-05-17 | 2 | -2/+2 |
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 2 | -62/+120 |
* | default colisionVolume is 0, use it only for user specified sound | UbitUmarov | 2012-05-17 | 1 | -3/+6 |
* | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2012-05-17 | 2 | -1/+205 |
* | collision sounds: simplify send code a bit and limit sending rate to 5 per s... | UbitUmarov | 2012-05-16 | 1 | -1/+36 |
* | Added a invalidCollisionSoundUUID so that scripts can stop all collision sou... | UbitUmarov | 2012-05-16 | 3 | -6/+23 |
* | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren... | UbitUmarov | 2012-05-15 | 1 | -2/+5 |