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* Revert "Removed unused files: Texture/Mesh server connectors"root2014-07-212-0/+150
| | | | This reverts commit f6ea5088f4cc76eddb05b20b5d768f761b0fbd15.
* Add missing parts to profiles - classified deleteBlueWall2014-07-212-14/+10
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* Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz2014-07-211-10/+13
| | | | | | | | | | | appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
* Don't append attachments multiple timesOren Hurvitz2014-07-211-0/+6
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* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
| | | | | This is related to http://opensimulator.org/mantis/view.php?id=7067 . But that bug complains about BulletSim, and this fix is for ODE.
* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-07-211-2/+2
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* XBakes: store the assets only in the sim's local assets cache; not in the ↵Oren Hurvitz2014-07-212-90/+39
| | | | main assets server. Also, some cleanup.
* Changed the default XBakes directory to a local path: "./bakes".Oren Hurvitz2014-07-213-6/+5
| | | | | | Previously it was an absolute path. Now it's a sibling of the maptiles directory. This fixes http://opensimulator.org/mantis/view.php?id=7063
* Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs ↵Oren Hurvitz2014-07-212-7/+31
| | | | the entire request and response)
* Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2014-07-212-136/+134
| | | | | | hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
* Added locking in AccessModule to prevent possible errors when shutting down ↵Oren Hurvitz2014-07-211-3/+7
| | | | a simulator that has >1 region
* Eliminated common but un-useful log messagesOren Hurvitz2014-07-212-3/+7
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* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-212-3/+3
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* Removed warning about YieldPrologOren Hurvitz2014-07-211-1/+0
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* pCamBot: download MeshesOren Hurvitz2014-07-211-8/+32
| | | | The "Sculpt" field in prims is used for both Sculpties (where the assets are Textures), and real meshes. Meshes require a different download URL than textures.
* Write some pCampBot messages to the logOren Hurvitz2014-07-212-5/+5
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* In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz2014-07-214-14/+20
| | | | is being throttled due to past poor performance.
* Write UDP statistics to the log, not just the console (e.g., "show queues")Oren Hurvitz2014-07-212-63/+59
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* Include the group name in group IM'sOren Hurvitz2014-07-211-0/+7
| | | | | | When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]"). This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
* Added "debug packet --all" option, which changes the packet logging level ↵Oren Hurvitz2014-07-211-8/+26
| | | | | | for both current and future clients The existing "--default" option only changes the logging level for future clients.
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-07-211-5/+6
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* Removed unused files: Texture/Mesh server connectorsOren Hurvitz2014-07-212-150/+0
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* Better logging of threadpool activity in Overload mode: if we didn't log ↵Oren Hurvitz2014-07-211-1/+7
| | | | "Queue threadfunc" for a particular thread then don't log "Run threadfunc" or "End threadfunc" for that thread either.
* Eliminated some warningsOren Hurvitz2014-07-213-2/+3
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* Close streams immediately when we finish using themOren Hurvitz2014-07-2134-477/+418
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* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-202-2/+2
| | | | | | | | This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
* Add code to GridService to check for overlapping of varregionsRobert Adams2014-07-203-10/+127
| | | | | | | | when registering a new region. Adds parameter "[GridService]SuppressVarRegionOverlapCheckOnRegistration=false" that can be turned on to suppress the error check if a simulator's database has old regions that overlap.
* BulletSim: Modify first and default vehicle vertical attractor to be feature ↵Vegaslon2014-07-181-0/+14
| | | | | | complete with use of the Limit Roll Only Flag. Signed-off-by: Robert Adams <misterblue@misterblue.com>
* minor: remove long unused RegionInfo.ignoreIncomingConfigurationJustin Clark-Casey (justincc)2014-07-191-5/+0
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* minor: remove long unused RegionInfo.commFailTFJustin Clark-Casey (justincc)2014-07-191-1/+0
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* minor: Add meters unit to water height console displayJustin Clark-Casey (justincc)2014-07-181-1/+1
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* Add "show region" command which will show parameters for current region.Justin Clark-Casey (justincc)2014-07-181-1/+73
| | | | This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.)
* In grid mode, add SuppressConsoleCommands flag to [GridService] so that we ↵Justin Clark-Casey (justincc)2014-07-183-18/+23
| | | | | | can stop misleading grid service only console commands from registering. We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
* minor: add method doc to ICommands.HasCommand()Justin Clark-Casey (justincc)2014-07-181-0/+5
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* Add ICommands.HasCommand() method so that we can detect whether a command ↵Justin Clark-Casey (justincc)2014-07-184-18/+37
| | | | has already been registered without needing to also run it
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a ↵Justin Clark-Casey (justincc)2014-07-181-18/+19
| | | | condition check without changing the logic
* With ODE physics, fix an issue where the avatar couldn't jump and then move ↵Justin Clark-Casey (justincc)2014-07-181-18/+5
| | | | | | | forward when moving south or west. Addresses http://opensimulator.org/mantis/view.php?id=5003 Thanks to UbitUmarov for this fix.
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-07-171-11/+10
| | | | child mesh is not available when building a linkset.
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-07-175-8/+8
| | | | thanks Ai Austin for pointing this out.
* Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)2014-07-162-4/+9
| | | | | | | co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart. This change has no effect on existing script state. If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
* Update information in OpenSimDefaults to reflect the fact that ↵Justin Clark-Casey (justincc)2014-07-141-6/+6
| | | | ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.
* Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)2014-07-143-5/+75
| | | | | | | | As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
* minor: Remove compiler warning in GridServiceJustin Clark-Casey (justincc)2014-07-141-1/+1
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* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
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* minor: Move debug xengine script console command to Debug help section where ↵Justin Clark-Casey (justincc)2014-07-111-1/+1
| | | | other debug commands live.
* minor: further cleanup of old vb and yield prolog script engine references ↵Justin Clark-Casey (justincc)2014-07-113-20/+2
| | | | that were removed some time ago
* If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the ↵Justin Clark-Casey (justincc)2014-07-116-67/+111
| | | | | | | existing session use the previous strategy for that script rather than not starting the script at all. We have to do this since we can't unload existing DLLs if they're all in the same AppDomain. But we can still update the underlying DLL which will be used in the next simulator session.
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to ↵Justin Clark-Casey (justincc)2014-07-101-26/+4
| | | | | | | CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile. Code was identical apart from error logging, but if there are failures creating these directories then you'll be seeing lots of errors anyway, and these will be more informative
* Fix bug in "show modules" comamnd that was showing shared modules as ↵Justin Clark-Casey (justincc)2014-07-091-1/+1
| | | | non-shared and non-shared as shared
* Turn RestClient.Request() logging down the debug and comment out for now.Justin Clark-Casey (justincc)2014-07-091-5/+5
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