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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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Zero force and torque on take so that items don't run away when rezzed
Melanie
2012-02-26
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Merge branch 'ubitwork'
Melanie
2012-02-26
3
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+98
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changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
2012-02-25
3
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+98
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-25
2
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+12
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-24
2
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+12
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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
9
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+493
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Delay the sending of the initial werables update until the inventory and
Melanie
2012-02-25
2
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+12
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Merge branch 'ubitwork'
Melanie
2012-02-24
1
-5
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+21
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replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
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+21
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Try not to send the avatar updates on login. This may mean loggin in with
Melanie
2012-02-24
1
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+2
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Add a cache on GridService requests
Melanie
2012-02-24
1
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+10
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stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
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+2
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-24
4
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+33
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Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
2012-02-23
1
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+1
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-23
2
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+9
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Partially apply the core banlines fix
Melanie
2012-02-23
2
-6
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+9
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Merge branch 'master' into careminster
Melanie
2012-02-23
0
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+0
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Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2012-02-23
3
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+41
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Correct sit position calculations
Melanie
2012-02-23
1
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+2
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Fix preserving the animation state of a crossing seated avatar
Melanie
2012-02-23
1
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+10
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Properly sequence updates of avatars and attachments so that we don't
Melanie
2012-02-23
2
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+11
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Merge branch 'ubitwork'
Melanie
2012-02-23
1
-3
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+5
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-23
1
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+31
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Show avatars as sitting on proot prims only to avoid motion jitter
Melanie
2012-02-23
1
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+31
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-23
11
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+94
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Merge branch 'master' into careminster
Melanie
2012-02-23
8
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+28
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-02-23
1
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+2
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Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
2012-02-22
1
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+2
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Add a position parameter to region crossing of objects. This avoids the
Melanie
2012-02-23
8
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+25
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Add permission checks to scripted object movements, which didn't respect bans
Melanie
2012-02-23
3
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+59
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Count agents for LSL instead of relying on SceneGraph to have the correct
Melanie
2012-02-22
1
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+7
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fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
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+3
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fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
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+3
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Adjust sit target and the llSetLinkPrimitiveParams sit position hack
Melanie
2012-02-22
2
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+68
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Merge branch 'master' into careminster
Melanie
2012-02-21
1
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+9
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Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
2012-02-21
1
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+9
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Merge branch 'master' into careminster
Melanie
2012-02-21
1
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+1
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Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
PixelTomsen
2012-02-21
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-02-21
2
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+5
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Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
2012-02-21
2
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+4
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Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
2012-02-21
1
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+4
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Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-02-21
1
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+8
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Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
2012-02-21
1
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+8
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Also preserve angular velocity on crossing.
Melanie
2012-02-21
1
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+3
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Merge branch 'master' into careminster
Melanie
2012-02-21
22
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+68
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Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ...
Justin Clark-Casey (justincc)
2012-02-21
1
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+0
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Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
3
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+3
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Replace previous windows 64-bit sqlite3.dll with one from http://system.data....
Justin Clark-Casey (justincc)
2012-02-21
1
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+0
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Replace win 64-bit sqlite3.dll with another version, though I suspect this on...
Justin Clark-Casey (justincc)
2012-02-21
1
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+0
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