| Commit message (Collapse) | Author | Age | Files | Lines |
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cases things seem not to stop
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geom types
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terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
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Conflicts:
OpenSim/Region/Physics/Meshing/Meshmerizer.cs
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now
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Fixes Mantis #6327
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for all physics engines)
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