| Commit message (Expand) | Author | Age | Files | Lines |
* | minor: Add README to doc/ to explain that all user-level doc is at http://ope... | Justin Clark-Casey (justincc) | 2012-12-31 | 1 | -0/+20 |
* | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2012-12-29 | 2 | -3/+6 |
* | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 2012-12-29 | 1 | -5/+9 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 4 | -46/+81 |
* | BulletSim: update values in OpenSimDefaults.ini to reflect the values really ... | Robert Adams | 2012-12-28 | 1 | -2/+2 |
* | ScenePresence passes the avatar rotation down to the physics engine. This wil... | Robert Adams | 2012-12-28 | 1 | -0/+4 |
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 2 | -3/+9 |
* | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 2012-12-28 | 1 | -51/+55 |
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 4 | -35/+18 |
* | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 2012-12-27 | 1 | -9/+24 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 4 | -5/+21 |
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 2012-12-27 | 4 | -39/+55 |
* | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 2012-12-27 | 1 | -3/+8 |
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 4 | -15/+44 |
* | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 2012-12-27 | 1 | -7/+7 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 4 | -11/+15 |
* | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 2012-12-27 | 1 | -8/+17 |
* | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 2012-12-18 | 19 | -79/+116 |
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 3 | -1/+19 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 3 | -5/+13 |
* | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 2012-12-25 | 1 | -3/+2 |
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 9 | -13/+412 |
* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 2 | -9/+9 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 7 | -54/+83 |
* | * Update BulletSimN terrain implementation to default to Heightfield, it's le... | teravus | 2012-12-23 | 1 | -1/+1 |
* | * Update Example to include BulletSimN option and description. | teravus | 2012-12-23 | 1 | -2/+3 |
* | * Added third party license for Bullet-xna. | teravus | 2012-12-23 | 1 | -0/+23 |
* | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o... | teravus | 2012-12-23 | 26 | -0/+11752 |
* | Revert "Whitespace change to trigger bot" | Melanie | 2012-12-23 | 1 | -1/+1 |
* | Revert "White space change to trigger bot" | Melanie | 2012-12-23 | 1 | -1/+1 |
* | White space change to trigger bot | Melanie | 2012-12-23 | 1 | -1/+1 |
* | Whitespace change to trigger bot | Melanie | 2012-12-23 | 1 | -1/+1 |
* | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 2012-12-22 | 3 | -35/+45 |
* | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... | Robert Adams | 2012-12-22 | 1 | -82/+30 |
* | BulletSim: add Enabled parameter and operation to motors. | Robert Adams | 2012-12-22 | 1 | -2/+16 |
* | Add helper routine Util.InRange() | Robert Adams | 2012-12-22 | 1 | -0/+7 |
* | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 2012-12-21 | 2 | -101/+20 |
* | BulletSim: remove the movement decay while flying. Made flying slow down over... | Robert Adams | 2012-12-21 | 1 | -6/+0 |
* | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble... | Robert Adams | 2012-12-21 | 2 | -4/+29 |
* | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 2012-12-21 | 3 | -66/+104 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 4 | -572/+598 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 13 | -606/+681 |
* | BulletSim: small fix to avatar movement motor use which keeps avatar from fly... | Robert Adams | 2012-12-21 | 1 | -1/+2 |
* | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 2012-12-21 | 2 | -4/+81 |
* | BulletSim: Better detail logging of VMotor actions. | Robert Adams | 2012-12-21 | 1 | -7/+8 |
* | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 2012-12-21 | 2 | -7/+19 |
* | BulletSim: fix incorrectly defined property changed flag. | Robert Adams | 2012-12-20 | 1 | -3/+1 |
* | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not... | Robert Adams | 2012-12-20 | 1 | -9/+43 |
* | BulletSim: replace use of funky nullable values for vehicle property update c... | Robert Adams | 2012-12-20 | 1 | -26/+43 |
* | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2012-12-20 | 2 | -32/+66 |